- java.lang.Object
-
- javafx.scene.Scene
-
- All Implemented Interfaces:
EventTarget
@DefaultProperty("root") public class Scene extends Object implements EventTarget
The JavaFXScene
class is the container for all content in a scene graph. The background of the scene is filled as specified by thefill
property.The application must specify the root
Node
for the scene graph by setting theroot
property. If aGroup
is used as the root, the contents of the scene graph will be clipped by the scene's width and height and changes to the scene's size (if user resizes the stage) will not alter the layout of the scene graph. If a resizable node (layoutRegion
orControl
) is set as the root, then the root's size will track the scene's size, causing the contents to be relayed out as necessary.The scene's size may be initialized by the application during construction. If no size is specified, the scene will automatically compute its initial size based on the preferred size of its content. If only one dimension is specified, the other dimension is computed using the specified dimension, respecting content bias of a root.
An application may request depth buffer support or scene anti-aliasing support at the creation of a
Scene
. A scene with only 2D shapes and without any 3D transforms does not need a depth buffer nor scene anti-aliasing support. A scene containing 3D shapes or 2D shapes with 3D transforms may use depth buffer support for proper depth sorted rendering; to avoid depth fighting (also known as Z fighting), disable depth testing on 2D shapes that have no 3D transforms. SeedepthTest
for more information. A scene with 3D shapes may enable scene anti-aliasing to improve its rendering quality.The depthBuffer and antiAliasing flags are conditional features. With the respective default values of: false and
SceneAntialiasing.DISABLED
. SeeConditionalFeature.SCENE3D
for more information.A default headlight will be added to a scene that contains one or more
Shape3D
nodes, but no light nodes. This light source is aColor.WHITE
PointLight
placed at the camera position.A
Scene
may be created and modified on any thread until it is attached to aWindow
that isshowing
. After that, it must be modified only on the JavaFX Application Thread. Note thatScene
is not thread-safe; modifying aScene
on multiple threads at the same time will lead to unpredictable results and must be avoided.The JavaFX Application Thread is created as part of the startup process for the JavaFX runtime. See the
Application
class and thePlatform.startup(Runnable)
method for more information.Example:
import javafx.scene.*; import javafx.scene.paint.*; import javafx.scene.shape.*; Group root = new Group(); Scene s = new Scene(root, 300, 300, Color.BLACK); Rectangle r = new Rectangle(25,25,250,250); r.setFill(Color.BLUE); root.getChildren().add(r);
- Since:
- JavaFX 2.0
-
-
Property Summary
Properties Type Property Description ObjectProperty<Camera>
camera
Specifies the type of camera use for rendering thisScene
.ObjectProperty<Cursor>
cursor
Defines the mouse cursor for thisScene
.ReadOnlyObjectProperty<NodeOrientation>
effectiveNodeOrientation
The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left.ObjectProperty<EventDispatcher>
eventDispatcher
Specifies the event dispatcher for this scene.ObjectProperty<Paint>
fill
Defines the background fill of thisScene
.ReadOnlyObjectProperty<Node>
focusOwner
The scene's current focus owner node.ReadOnlyDoubleProperty
height
The height of thisScene
ObjectProperty<NodeOrientation>
nodeOrientation
Property holding NodeOrientation.ObjectProperty<EventHandler<? super ContextMenuEvent>>
onContextMenuRequested
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onDragDetected
Defines a function to be called when drag gesture has been detected.ObjectProperty<EventHandler<? super DragEvent>>
onDragDone
Defines a function to be called when thisScene
is a drag and drop gesture source after its data has been dropped on a drop target.ObjectProperty<EventHandler<? super DragEvent>>
onDragDropped
Defines a function to be called when the mouse button is released on thisScene
during drag and drop gesture.ObjectProperty<EventHandler<? super DragEvent>>
onDragEntered
Defines a function to be called when drag gesture enters thisScene
.ObjectProperty<EventHandler<? super DragEvent>>
onDragExited
Defines a function to be called when drag gesture exits thisScene
.ObjectProperty<EventHandler<? super DragEvent>>
onDragOver
Defines a function to be called when drag gesture progresses within thisScene
.ObjectProperty<EventHandler<? super InputMethodEvent>>
onInputMethodTextChanged
Defines a function to be called when thisNode
has input focus and the input method text has changed.ObjectProperty<EventHandler<? super KeyEvent>>
onKeyPressed
Defines a function to be called when someNode
of thisScene
has input focus and a key has been pressed.ObjectProperty<EventHandler<? super KeyEvent>>
onKeyReleased
Defines a function to be called when someNode
of thisScene
has input focus and a key has been released.ObjectProperty<EventHandler<? super KeyEvent>>
onKeyTyped
Defines a function to be called when someNode
of thisScene
has input focus and a key has been typed.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseClicked
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.ObjectProperty<EventHandler<? super MouseDragEvent>>
onMouseDragEntered
Defines a function to be called when a full press-drag-release gesture enters thisScene
.ObjectProperty<EventHandler<? super MouseDragEvent>>
onMouseDragExited
Defines a function to be called when a full press-drag-release gesture exits thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseDragged
Defines a function to be called when a mouse button is pressed on thisScene
and then dragged.ObjectProperty<EventHandler<? super MouseDragEvent>>
onMouseDragOver
Defines a function to be called when a full press-drag-release gesture progresses within thisScene
.ObjectProperty<EventHandler<? super MouseDragEvent>>
onMouseDragReleased
Defines a function to be called when a full press-drag-release gesture ends within thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseEntered
Defines a function to be called when the mouse enters thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseExited
Defines a function to be called when the mouse exits thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseMoved
Defines a function to be called when mouse cursor moves within thisScene
but no buttons have been pushed.ObjectProperty<EventHandler<? super MouseEvent>>
onMousePressed
Defines a function to be called when a mouse button has been pressed on thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseReleased
Defines a function to be called when a mouse button has been released on thisScene
.ObjectProperty<EventHandler<? super RotateEvent>>
onRotate
Defines a function to be called when user performs a rotating action.ObjectProperty<EventHandler<? super RotateEvent>>
onRotationFinished
Defines a function to be called when a rotating gesture ends.ObjectProperty<EventHandler<? super RotateEvent>>
onRotationStarted
Defines a function to be called when a rotating gesture is detected.ObjectProperty<EventHandler<? super ScrollEvent>>
onScrollFinished
Defines a function to be called when a scrolling gesture ends.ObjectProperty<EventHandler<? super ScrollEvent>>
onScroll
Defines a function to be called when user performs a scrolling action.ObjectProperty<EventHandler<? super ScrollEvent>>
onScrollStarted
Defines a function to be called when a scrolling gesture is detected.ObjectProperty<EventHandler<? super SwipeEvent>>
onSwipeDown
Defines a function to be called when an downward swipe gesture happens in this scene.ObjectProperty<EventHandler<? super SwipeEvent>>
onSwipeLeft
Defines a function to be called when an leftward swipe gesture happens in this scene.ObjectProperty<EventHandler<? super SwipeEvent>>
onSwipeRight
Defines a function to be called when an rightward swipe gesture happens in this scene.ObjectProperty<EventHandler<? super SwipeEvent>>
onSwipeUp
Defines a function to be called when an upward swipe gesture happens in this scene.ObjectProperty<EventHandler<? super TouchEvent>>
onTouchMoved
Defines a function to be called when a touch point is moved.ObjectProperty<EventHandler<? super TouchEvent>>
onTouchPressed
Defines a function to be called when a new touch point is pressed.ObjectProperty<EventHandler<? super TouchEvent>>
onTouchReleased
Defines a function to be called when a new touch point is pressed.ObjectProperty<EventHandler<? super TouchEvent>>
onTouchStationary
Defines a function to be called when a touch point stays pressed and still.ObjectProperty<EventHandler<? super ZoomEvent>>
onZoomFinished
Defines a function to be called when a zooming gesture ends.ObjectProperty<EventHandler<? super ZoomEvent>>
onZoom
Defines a function to be called when user performs a zooming action.ObjectProperty<EventHandler<? super ZoomEvent>>
onZoomStarted
Defines a function to be called when a zooming gesture is detected.ObjectProperty<Parent>
root
Defines the rootNode
of the scene graph.ObjectProperty<String>
userAgentStylesheet
ReadOnlyDoubleProperty
width
The width of thisScene
ReadOnlyObjectProperty<Window>
window
TheWindow
for thisScene
ReadOnlyDoubleProperty
x
The horizontal location of thisScene
on theWindow
.ReadOnlyDoubleProperty
y
The vertical location of thisScene
on theWindow
.
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Constructor Summary
Constructors Constructor Description Scene(Parent root)
Creates a Scene for a specific root Node.Scene(Parent root, double width, double height)
Creates a Scene for a specific root Node with a specific size.Scene(Parent root, double width, double height, boolean depthBuffer)
Constructs a scene consisting of a root, with a dimension of width and height, and specifies whether a depth buffer is created for this scene.Scene(Parent root, double width, double height, boolean depthBuffer, SceneAntialiasing antiAliasing)
Constructs a scene consisting of a root, with a dimension of width and height, specifies whether a depth buffer is created for this scene and specifies whether scene anti-aliasing is requested.Scene(Parent root, double width, double height, Paint fill)
Creates a Scene for a specific root Node with a specific size and fill.Scene(Parent root, Paint fill)
Creates a Scene for a specific root Node with a fill.
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Method Summary
Modifier and Type Method Description <T extends Event>
voidaddEventFilter(EventType<T> eventType, EventHandler<? super T> eventFilter)
Registers an event filter to this scene.<T extends Event>
voidaddEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler)
Registers an event handler to this scene.void
addMnemonic(Mnemonic m)
Registers the specified mnemonic.void
addPostLayoutPulseListener(Runnable r)
Adds a new scene post layout pulse listener to this scene.void
addPreLayoutPulseListener(Runnable r)
Adds a new scene pre layout pulse listener to this scene.EventDispatchChain
buildEventDispatchChain(EventDispatchChain tail)
Construct an event dispatch chain for this scene.ObjectProperty<Camera>
cameraProperty()
Specifies the type of camera use for rendering thisScene
.ObjectProperty<Cursor>
cursorProperty()
Defines the mouse cursor for thisScene
.void
disposePeer()
ReadOnlyObjectProperty<NodeOrientation>
effectiveNodeOrientationProperty()
The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left.void
enableInputMethodEvents(boolean enable)
ObjectProperty<EventDispatcher>
eventDispatcherProperty()
Specifies the event dispatcher for this scene.ObjectProperty<Paint>
fillProperty()
Defines the background fill of thisScene
.ReadOnlyObjectProperty<Node>
focusOwnerProperty()
The scene's current focus owner node.ObservableMap<KeyCombination,Runnable>
getAccelerators()
Gets the list of accelerators for thisScene
.SceneAntialiasing
getAntiAliasing()
Return the definedSceneAntialiasing
for thisScene
.Camera
getCamera()
Gets the value of the property camera.Cursor
getCursor()
Gets the value of the property cursor.NodeOrientation
getEffectiveNodeOrientation()
Gets the value of the property effectiveNodeOrientation.EventDispatcher
getEventDispatcher()
Gets the value of the property eventDispatcher.Paint
getFill()
Gets the value of the property fill.Node
getFocusOwner()
Gets the value of the property focusOwner.double
getHeight()
Gets the value of the property height.ObservableMap<KeyCombination,ObservableList<Mnemonic>>
getMnemonics()
Gets the list of mnemonics for thisScene
.NodeOrientation
getNodeOrientation()
Gets the value of the property nodeOrientation.EventHandler<? super ContextMenuEvent>
getOnContextMenuRequested()
Gets the value of the property onContextMenuRequested.EventHandler<? super MouseEvent>
getOnDragDetected()
Gets the value of the property onDragDetected.EventHandler<? super DragEvent>
getOnDragDone()
Gets the value of the property onDragDone.EventHandler<? super DragEvent>
getOnDragDropped()
Gets the value of the property onDragDropped.EventHandler<? super DragEvent>
getOnDragEntered()
Gets the value of the property onDragEntered.EventHandler<? super DragEvent>
getOnDragExited()
Gets the value of the property onDragExited.EventHandler<? super DragEvent>
getOnDragOver()
Gets the value of the property onDragOver.EventHandler<? super InputMethodEvent>
getOnInputMethodTextChanged()
Gets the value of the property onInputMethodTextChanged.EventHandler<? super KeyEvent>
getOnKeyPressed()
Gets the value of the property onKeyPressed.EventHandler<? super KeyEvent>
getOnKeyReleased()
Gets the value of the property onKeyReleased.EventHandler<? super KeyEvent>
getOnKeyTyped()
Gets the value of the property onKeyTyped.EventHandler<? super MouseEvent>
getOnMouseClicked()
Gets the value of the property onMouseClicked.EventHandler<? super MouseDragEvent>
getOnMouseDragEntered()
Gets the value of the property onMouseDragEntered.EventHandler<? super MouseDragEvent>
getOnMouseDragExited()
Gets the value of the property onMouseDragExited.EventHandler<? super MouseEvent>
getOnMouseDragged()
Gets the value of the property onMouseDragged.EventHandler<? super MouseDragEvent>
getOnMouseDragOver()
Gets the value of the property onMouseDragOver.EventHandler<? super MouseDragEvent>
getOnMouseDragReleased()
Gets the value of the property onMouseDragReleased.EventHandler<? super MouseEvent>
getOnMouseEntered()
Gets the value of the property onMouseEntered.EventHandler<? super MouseEvent>
getOnMouseExited()
Gets the value of the property onMouseExited.EventHandler<? super MouseEvent>
getOnMouseMoved()
Gets the value of the property onMouseMoved.EventHandler<? super MouseEvent>
getOnMousePressed()
Gets the value of the property onMousePressed.EventHandler<? super MouseEvent>
getOnMouseReleased()
Gets the value of the property onMouseReleased.EventHandler<? super RotateEvent>
getOnRotate()
Gets the value of the property onRotate.EventHandler<? super RotateEvent>
getOnRotationFinished()
Gets the value of the property onRotationFinished.EventHandler<? super RotateEvent>
getOnRotationStarted()
Gets the value of the property onRotationStarted.EventHandler<? super ScrollEvent>
getOnScroll()
Gets the value of the property onScroll.EventHandler<? super ScrollEvent>
getOnScrollFinished()
Gets the value of the property onScrollFinished.EventHandler<? super ScrollEvent>
getOnScrollStarted()
Gets the value of the property onScrollStarted.EventHandler<? super SwipeEvent>
getOnSwipeDown()
Gets the value of the property onSwipeDown.EventHandler<? super SwipeEvent>
getOnSwipeLeft()
Gets the value of the property onSwipeLeft.EventHandler<? super SwipeEvent>
getOnSwipeRight()
Gets the value of the property onSwipeRight.EventHandler<? super SwipeEvent>
getOnSwipeUp()
Gets the value of the property onSwipeUp.EventHandler<? super TouchEvent>
getOnTouchMoved()
Gets the value of the property onTouchMoved.EventHandler<? super TouchEvent>
getOnTouchPressed()
Gets the value of the property onTouchPressed.EventHandler<? super TouchEvent>
getOnTouchReleased()
Gets the value of the property onTouchReleased.EventHandler<? super TouchEvent>
getOnTouchStationary()
Gets the value of the property onTouchStationary.EventHandler<? super ZoomEvent>
getOnZoom()
Gets the value of the property onZoom.EventHandler<? super ZoomEvent>
getOnZoomFinished()
Gets the value of the property onZoomFinished.EventHandler<? super ZoomEvent>
getOnZoomStarted()
Gets the value of the property onZoomStarted.ObservableMap<Object,Object>
getProperties()
Returns an observable map of properties on this node for use primarily by application developers.Parent
getRoot()
Gets the value of the property root.ObservableList<String>
getStylesheets()
Gets an observable list of string URLs linking to the stylesheets to use with this scene's contents.String
getUserAgentStylesheet()
Get the URL of the user-agent stylesheet that will be used by this Scene.Object
getUserData()
Returns a previously set Object property, or null if no such property has been set using thesetUserData(java.lang.Object)
method.double
getWidth()
Gets the value of the property width.Window
getWindow()
Gets the value of the property window.double
getX()
Gets the value of the property x.double
getY()
Gets the value of the property y.boolean
hasProperties()
Tests if Scene has properties.ReadOnlyDoubleProperty
heightProperty()
The height of thisScene
boolean
isDepthBuffer()
Retrieves the depth buffer attribute for this scene.Node
lookup(String selector)
Looks for any node within the scene graph based on the specified CSS selector.ObjectProperty<NodeOrientation>
nodeOrientationProperty()
Property holding NodeOrientation.ObjectProperty<EventHandler<? super ContextMenuEvent>>
onContextMenuRequestedProperty()
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onDragDetectedProperty()
Defines a function to be called when drag gesture has been detected.ObjectProperty<EventHandler<? super DragEvent>>
onDragDoneProperty()
Defines a function to be called when thisScene
is a drag and drop gesture source after its data has been dropped on a drop target.ObjectProperty<EventHandler<? super DragEvent>>
onDragDroppedProperty()
Defines a function to be called when the mouse button is released on thisScene
during drag and drop gesture.ObjectProperty<EventHandler<? super DragEvent>>
onDragEnteredProperty()
Defines a function to be called when drag gesture enters thisScene
.ObjectProperty<EventHandler<? super DragEvent>>
onDragExitedProperty()
Defines a function to be called when drag gesture exits thisScene
.ObjectProperty<EventHandler<? super DragEvent>>
onDragOverProperty()
Defines a function to be called when drag gesture progresses within thisScene
.ObjectProperty<EventHandler<? super InputMethodEvent>>
onInputMethodTextChangedProperty()
Defines a function to be called when thisNode
has input focus and the input method text has changed.ObjectProperty<EventHandler<? super KeyEvent>>
onKeyPressedProperty()
Defines a function to be called when someNode
of thisScene
has input focus and a key has been pressed.ObjectProperty<EventHandler<? super KeyEvent>>
onKeyReleasedProperty()
Defines a function to be called when someNode
of thisScene
has input focus and a key has been released.ObjectProperty<EventHandler<? super KeyEvent>>
onKeyTypedProperty()
Defines a function to be called when someNode
of thisScene
has input focus and a key has been typed.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseClickedProperty()
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.ObjectProperty<EventHandler<? super MouseDragEvent>>
onMouseDragEnteredProperty()
Defines a function to be called when a full press-drag-release gesture enters thisScene
.ObjectProperty<EventHandler<? super MouseDragEvent>>
onMouseDragExitedProperty()
Defines a function to be called when a full press-drag-release gesture exits thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseDraggedProperty()
Defines a function to be called when a mouse button is pressed on thisScene
and then dragged.ObjectProperty<EventHandler<? super MouseDragEvent>>
onMouseDragOverProperty()
Defines a function to be called when a full press-drag-release gesture progresses within thisScene
.ObjectProperty<EventHandler<? super MouseDragEvent>>
onMouseDragReleasedProperty()
Defines a function to be called when a full press-drag-release gesture ends within thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseEnteredProperty()
Defines a function to be called when the mouse enters thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseExitedProperty()
Defines a function to be called when the mouse exits thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseMovedProperty()
Defines a function to be called when mouse cursor moves within thisScene
but no buttons have been pushed.ObjectProperty<EventHandler<? super MouseEvent>>
onMousePressedProperty()
Defines a function to be called when a mouse button has been pressed on thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
onMouseReleasedProperty()
Defines a function to be called when a mouse button has been released on thisScene
.ObjectProperty<EventHandler<? super RotateEvent>>
onRotateProperty()
Defines a function to be called when user performs a rotating action.ObjectProperty<EventHandler<? super RotateEvent>>
onRotationFinishedProperty()
Defines a function to be called when a rotating gesture ends.ObjectProperty<EventHandler<? super RotateEvent>>
onRotationStartedProperty()
Defines a function to be called when a rotating gesture is detected.ObjectProperty<EventHandler<? super ScrollEvent>>
onScrollFinishedProperty()
Defines a function to be called when a scrolling gesture ends.ObjectProperty<EventHandler<? super ScrollEvent>>
onScrollProperty()
Defines a function to be called when user performs a scrolling action.ObjectProperty<EventHandler<? super ScrollEvent>>
onScrollStartedProperty()
Defines a function to be called when a scrolling gesture is detected.ObjectProperty<EventHandler<? super SwipeEvent>>
onSwipeDownProperty()
Defines a function to be called when an downward swipe gesture happens in this scene.ObjectProperty<EventHandler<? super SwipeEvent>>
onSwipeLeftProperty()
Defines a function to be called when an leftward swipe gesture happens in this scene.ObjectProperty<EventHandler<? super SwipeEvent>>
onSwipeRightProperty()
Defines a function to be called when an rightward swipe gesture happens in this scene.ObjectProperty<EventHandler<? super SwipeEvent>>
onSwipeUpProperty()
Defines a function to be called when an upward swipe gesture happens in this scene.ObjectProperty<EventHandler<? super TouchEvent>>
onTouchMovedProperty()
Defines a function to be called when a touch point is moved.ObjectProperty<EventHandler<? super TouchEvent>>
onTouchPressedProperty()
Defines a function to be called when a new touch point is pressed.ObjectProperty<EventHandler<? super TouchEvent>>
onTouchReleasedProperty()
Defines a function to be called when a new touch point is pressed.ObjectProperty<EventHandler<? super TouchEvent>>
onTouchStationaryProperty()
Defines a function to be called when a touch point stays pressed and still.ObjectProperty<EventHandler<? super ZoomEvent>>
onZoomFinishedProperty()
Defines a function to be called when a zooming gesture ends.ObjectProperty<EventHandler<? super ZoomEvent>>
onZoomProperty()
Defines a function to be called when user performs a zooming action.ObjectProperty<EventHandler<? super ZoomEvent>>
onZoomStartedProperty()
Defines a function to be called when a zooming gesture is detected.void
processKeyEvent(KeyEvent e)
<T extends Event>
voidremoveEventFilter(EventType<T> eventType, EventHandler<? super T> eventFilter)
Unregisters a previously registered event filter from this scene.<T extends Event>
voidremoveEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler)
Unregisters a previously registered event handler from this scene.void
removeMnemonic(Mnemonic m)
Unregisters the specified mnemonic.void
removePostLayoutPulseListener(Runnable r)
Removes a previously registered scene post layout pulse listener from listening to pulses in this scene.void
removePreLayoutPulseListener(Runnable r)
Removes a previously registered scene pre layout pulse listener from listening to pulses in this scene.ObjectProperty<Parent>
rootProperty()
Defines the rootNode
of the scene graph.void
setCamera(Camera value)
Sets the value of the property camera.void
setCursor(Cursor value)
Sets the value of the property cursor.void
setEventDispatcher(EventDispatcher value)
Sets the value of the property eventDispatcher.protected <T extends Event>
voidsetEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler)
Sets the handler to use for this event type.void
setFill(Paint value)
Sets the value of the property fill.void
setNodeOrientation(NodeOrientation orientation)
Sets the value of the property nodeOrientation.void
setOnContextMenuRequested(EventHandler<? super ContextMenuEvent> value)
Sets the value of the property onContextMenuRequested.void
setOnDragDetected(EventHandler<? super MouseEvent> value)
Sets the value of the property onDragDetected.void
setOnDragDone(EventHandler<? super DragEvent> value)
Sets the value of the property onDragDone.void
setOnDragDropped(EventHandler<? super DragEvent> value)
Sets the value of the property onDragDropped.void
setOnDragEntered(EventHandler<? super DragEvent> value)
Sets the value of the property onDragEntered.void
setOnDragExited(EventHandler<? super DragEvent> value)
Sets the value of the property onDragExited.void
setOnDragOver(EventHandler<? super DragEvent> value)
Sets the value of the property onDragOver.void
setOnInputMethodTextChanged(EventHandler<? super InputMethodEvent> value)
Sets the value of the property onInputMethodTextChanged.void
setOnKeyPressed(EventHandler<? super KeyEvent> value)
Sets the value of the property onKeyPressed.void
setOnKeyReleased(EventHandler<? super KeyEvent> value)
Sets the value of the property onKeyReleased.void
setOnKeyTyped(EventHandler<? super KeyEvent> value)
Sets the value of the property onKeyTyped.void
setOnMouseClicked(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseClicked.void
setOnMouseDragEntered(EventHandler<? super MouseDragEvent> value)
Sets the value of the property onMouseDragEntered.void
setOnMouseDragExited(EventHandler<? super MouseDragEvent> value)
Sets the value of the property onMouseDragExited.void
setOnMouseDragged(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseDragged.void
setOnMouseDragOver(EventHandler<? super MouseDragEvent> value)
Sets the value of the property onMouseDragOver.void
setOnMouseDragReleased(EventHandler<? super MouseDragEvent> value)
Sets the value of the property onMouseDragReleased.void
setOnMouseEntered(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseEntered.void
setOnMouseExited(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseExited.void
setOnMouseMoved(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseMoved.void
setOnMousePressed(EventHandler<? super MouseEvent> value)
Sets the value of the property onMousePressed.void
setOnMouseReleased(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseReleased.void
setOnRotate(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotate.void
setOnRotationFinished(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotationFinished.void
setOnRotationStarted(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotationStarted.void
setOnScroll(EventHandler<? super ScrollEvent> value)
Sets the value of the property onScroll.void
setOnScrollFinished(EventHandler<? super ScrollEvent> value)
Sets the value of the property onScrollFinished.void
setOnScrollStarted(EventHandler<? super ScrollEvent> value)
Sets the value of the property onScrollStarted.void
setOnSwipeDown(EventHandler<? super SwipeEvent> value)
Sets the value of the property onSwipeDown.void
setOnSwipeLeft(EventHandler<? super SwipeEvent> value)
Sets the value of the property onSwipeLeft.void
setOnSwipeRight(EventHandler<? super SwipeEvent> value)
Sets the value of the property onSwipeRight.void
setOnSwipeUp(EventHandler<? super SwipeEvent> value)
Sets the value of the property onSwipeUp.void
setOnTouchMoved(EventHandler<? super TouchEvent> value)
Sets the value of the property onTouchMoved.void
setOnTouchPressed(EventHandler<? super TouchEvent> value)
Sets the value of the property onTouchPressed.void
setOnTouchReleased(EventHandler<? super TouchEvent> value)
Sets the value of the property onTouchReleased.void
setOnTouchStationary(EventHandler<? super TouchEvent> value)
Sets the value of the property onTouchStationary.void
setOnZoom(EventHandler<? super ZoomEvent> value)
Sets the value of the property onZoom.void
setOnZoomFinished(EventHandler<? super ZoomEvent> value)
Sets the value of the property onZoomFinished.void
setOnZoomStarted(EventHandler<? super ZoomEvent> value)
Sets the value of the property onZoomStarted.void
setRoot(Parent value)
Sets the value of the property root.void
setUserAgentStylesheet(String url)
Set the URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default user-agent stylesheet.void
setUserData(Object value)
Convenience method for setting a single Object property that can be retrieved at a later date.WritableImage
snapshot(WritableImage image)
Takes a snapshot of this scene and returns the rendered image when it is ready.void
snapshot(Callback<SnapshotResult,Void> callback, WritableImage image)
Takes a snapshot of this scene at the next frame and calls the specified callback method when the image is ready.Dragboard
startDragAndDrop(TransferMode... transferModes)
Confirms a potential drag and drop gesture that is recognized over thisScene
.void
startFullDrag()
Starts a full press-drag-release gesture with this scene as gesture source.ObjectProperty<String>
userAgentStylesheetProperty()
ReadOnlyDoubleProperty
widthProperty()
The width of thisScene
ReadOnlyObjectProperty<Window>
windowProperty()
TheWindow
for thisScene
ReadOnlyDoubleProperty
xProperty()
The horizontal location of thisScene
on theWindow
.ReadOnlyDoubleProperty
yProperty()
The vertical location of thisScene
on theWindow
.
-
-
-
Property Detail
-
window
public final ReadOnlyObjectProperty<Window> windowProperty
TheWindow
for thisScene
- See Also:
getWindow()
-
x
public final ReadOnlyDoubleProperty xProperty
The horizontal location of thisScene
on theWindow
.- See Also:
getX()
-
y
public final ReadOnlyDoubleProperty yProperty
The vertical location of thisScene
on theWindow
.- See Also:
getY()
-
width
public final ReadOnlyDoubleProperty widthProperty
The width of thisScene
- See Also:
getWidth()
-
height
public final ReadOnlyDoubleProperty heightProperty
The height of thisScene
- See Also:
getHeight()
-
camera
public final ObjectProperty<Camera> cameraProperty
Specifies the type of camera use for rendering thisScene
. Ifcamera
is null, a parallel camera is used for rendering. It is illegal to set a camera that belongs to otherScene
orSubScene
.Note: this is a conditional feature. See
ConditionalFeature.SCENE3D
for more information.- Default value:
- null
- See Also:
getCamera()
,setCamera(Camera)
-
fill
public final ObjectProperty<Paint> fillProperty
Defines the background fill of thisScene
. Both anull
value meaning 'paint no background' and aPaint
with transparency are supported. The default fill of the Scene isColor.WHITE
, but it is more commonly the case that the initial color shown to users is the background fill of theroot node
of theScene
, as it typically is stretched to take up all available space in theScene
. The root node of theScene
is given the CSS style class 'root', and the default user agent stylesheets that ship with JavaFX (presently Caspian and Modena) apply styling on to this root style class. In the case of Caspian this does not impact the background fill color of the root node, but in the case of Modena the default fill is set to be a light gray color.- Default value:
- WHITE
- See Also:
getFill()
,setFill(Paint)
-
root
public final ObjectProperty<Parent> rootProperty
Defines the rootNode
of the scene graph. If aGroup
is used as the root, the contents of the scene graph will be clipped by the scene's width and height and changes to the scene's size (if user resizes the stage) will not alter the layout of the scene graph. If a resizable node (layoutRegion
orControl
) is set as the root, then the root's size will track the scene's size, causing the contents to be relayed out as necessary. Scene doesn't accept null root.- See Also:
getRoot()
,setRoot(Parent)
-
cursor
public final ObjectProperty<Cursor> cursorProperty
Defines the mouse cursor for thisScene
.- See Also:
getCursor()
,setCursor(Cursor)
-
userAgentStylesheet
public final ObjectProperty<String> userAgentStylesheetProperty
- Since:
- JavaFX 8u20
- See Also:
getUserAgentStylesheet()
,setUserAgentStylesheet(String)
-
focusOwner
public final ReadOnlyObjectProperty<Node> focusOwnerProperty
The scene's current focus owner node. This node's "focused" variable might be false if this scene has no window, or if the window is inactive (window.focused == false).- Since:
- JavaFX 2.2
- See Also:
getFocusOwner()
-
eventDispatcher
public final ObjectProperty<EventDispatcher> eventDispatcherProperty
Specifies the event dispatcher for this scene. When replacing the value with a newEventDispatcher
, the new dispatcher should forward events to the replaced dispatcher to keep the scene's default event handling behavior.
-
onContextMenuRequested
public final ObjectProperty<EventHandler<? super ContextMenuEvent>> onContextMenuRequestedProperty
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.- Since:
- JavaFX 2.1
- See Also:
getOnContextMenuRequested()
,setOnContextMenuRequested(EventHandler)
-
onMouseClicked
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseClickedProperty
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.
-
onMouseDragged
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseDraggedProperty
Defines a function to be called when a mouse button is pressed on thisScene
and then dragged.
-
onMouseEntered
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseEnteredProperty
Defines a function to be called when the mouse enters thisScene
.
-
onMouseExited
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseExitedProperty
Defines a function to be called when the mouse exits thisScene
.- See Also:
getOnMouseExited()
,setOnMouseExited(EventHandler)
-
onMouseMoved
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseMovedProperty
Defines a function to be called when mouse cursor moves within thisScene
but no buttons have been pushed.- See Also:
getOnMouseMoved()
,setOnMouseMoved(EventHandler)
-
onMousePressed
public final ObjectProperty<EventHandler<? super MouseEvent>> onMousePressedProperty
Defines a function to be called when a mouse button has been pressed on thisScene
.
-
onMouseReleased
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseReleasedProperty
Defines a function to be called when a mouse button has been released on thisScene
.
-
onDragDetected
public final ObjectProperty<EventHandler<? super MouseEvent>> onDragDetectedProperty
Defines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation.
-
onMouseDragOver
public final ObjectProperty<EventHandler<? super MouseDragEvent>> onMouseDragOverProperty
Defines a function to be called when a full press-drag-release gesture progresses within thisScene
.- Since:
- JavaFX 2.1
- See Also:
getOnMouseDragOver()
,setOnMouseDragOver(EventHandler)
-
onMouseDragReleased
public final ObjectProperty<EventHandler<? super MouseDragEvent>> onMouseDragReleasedProperty
Defines a function to be called when a full press-drag-release gesture ends within thisScene
.- Since:
- JavaFX 2.1
- See Also:
getOnMouseDragReleased()
,setOnMouseDragReleased(EventHandler)
-
onMouseDragEntered
public final ObjectProperty<EventHandler<? super MouseDragEvent>> onMouseDragEnteredProperty
Defines a function to be called when a full press-drag-release gesture enters thisScene
.- Since:
- JavaFX 2.1
- See Also:
getOnMouseDragEntered()
,setOnMouseDragEntered(EventHandler)
-
onMouseDragExited
public final ObjectProperty<EventHandler<? super MouseDragEvent>> onMouseDragExitedProperty
Defines a function to be called when a full press-drag-release gesture exits thisScene
.- Since:
- JavaFX 2.1
- See Also:
getOnMouseDragExited()
,setOnMouseDragExited(EventHandler)
-
onScrollStarted
public final ObjectProperty<EventHandler<? super ScrollEvent>> onScrollStartedProperty
Defines a function to be called when a scrolling gesture is detected.- Since:
- JavaFX 2.2
- See Also:
getOnScrollStarted()
,setOnScrollStarted(EventHandler)
-
onScroll
public final ObjectProperty<EventHandler<? super ScrollEvent>> onScrollProperty
Defines a function to be called when user performs a scrolling action.- See Also:
getOnScroll()
,setOnScroll(EventHandler)
-
onScrollFinished
public final ObjectProperty<EventHandler<? super ScrollEvent>> onScrollFinishedProperty
Defines a function to be called when a scrolling gesture ends.- Since:
- JavaFX 2.2
- See Also:
getOnScrollFinished()
,setOnScrollFinished(EventHandler)
-
onRotationStarted
public final ObjectProperty<EventHandler<? super RotateEvent>> onRotationStartedProperty
Defines a function to be called when a rotating gesture is detected.- Since:
- JavaFX 2.2
- See Also:
getOnRotationStarted()
,setOnRotationStarted(EventHandler)
-
onRotate
public final ObjectProperty<EventHandler<? super RotateEvent>> onRotateProperty
Defines a function to be called when user performs a rotating action.- Since:
- JavaFX 2.2
- See Also:
getOnRotate()
,setOnRotate(EventHandler)
-
onRotationFinished
public final ObjectProperty<EventHandler<? super RotateEvent>> onRotationFinishedProperty
Defines a function to be called when a rotating gesture ends.- Since:
- JavaFX 2.2
- See Also:
getOnRotationFinished()
,setOnRotationFinished(EventHandler)
-
onZoomStarted
public final ObjectProperty<EventHandler<? super ZoomEvent>> onZoomStartedProperty
Defines a function to be called when a zooming gesture is detected.- Since:
- JavaFX 2.2
- See Also:
getOnZoomStarted()
,setOnZoomStarted(EventHandler)
-
onZoom
public final ObjectProperty<EventHandler<? super ZoomEvent>> onZoomProperty
Defines a function to be called when user performs a zooming action.- Since:
- JavaFX 2.2
- See Also:
getOnZoom()
,setOnZoom(EventHandler)
-
onZoomFinished
public final ObjectProperty<EventHandler<? super ZoomEvent>> onZoomFinishedProperty
Defines a function to be called when a zooming gesture ends.- Since:
- JavaFX 2.2
- See Also:
getOnZoomFinished()
,setOnZoomFinished(EventHandler)
-
onSwipeUp
public final ObjectProperty<EventHandler<? super SwipeEvent>> onSwipeUpProperty
Defines a function to be called when an upward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
getOnSwipeUp()
,setOnSwipeUp(EventHandler)
-
onSwipeDown
public final ObjectProperty<EventHandler<? super SwipeEvent>> onSwipeDownProperty
Defines a function to be called when an downward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
getOnSwipeDown()
,setOnSwipeDown(EventHandler)
-
onSwipeLeft
public final ObjectProperty<EventHandler<? super SwipeEvent>> onSwipeLeftProperty
Defines a function to be called when an leftward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
getOnSwipeLeft()
,setOnSwipeLeft(EventHandler)
-
onSwipeRight
public final ObjectProperty<EventHandler<? super SwipeEvent>> onSwipeRightProperty
Defines a function to be called when an rightward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
getOnSwipeRight()
,setOnSwipeRight(EventHandler)
-
onTouchPressed
public final ObjectProperty<EventHandler<? super TouchEvent>> onTouchPressedProperty
Defines a function to be called when a new touch point is pressed.- Since:
- JavaFX 2.2
- See Also:
getOnTouchPressed()
,setOnTouchPressed(EventHandler)
-
onTouchMoved
public final ObjectProperty<EventHandler<? super TouchEvent>> onTouchMovedProperty
Defines a function to be called when a touch point is moved.- Since:
- JavaFX 2.2
- See Also:
getOnTouchMoved()
,setOnTouchMoved(EventHandler)
-
onTouchReleased
public final ObjectProperty<EventHandler<? super TouchEvent>> onTouchReleasedProperty
Defines a function to be called when a new touch point is pressed.- Since:
- JavaFX 2.2
- See Also:
getOnTouchReleased()
,setOnTouchReleased(EventHandler)
-
onTouchStationary
public final ObjectProperty<EventHandler<? super TouchEvent>> onTouchStationaryProperty
Defines a function to be called when a touch point stays pressed and still.- Since:
- JavaFX 2.2
- See Also:
getOnTouchStationary()
,setOnTouchStationary(EventHandler)
-
onDragEntered
public final ObjectProperty<EventHandler<? super DragEvent>> onDragEnteredProperty
Defines a function to be called when drag gesture enters thisScene
.- Returns:
- function to be called when drag gesture enters this scene
-
onDragExited
public final ObjectProperty<EventHandler<? super DragEvent>> onDragExitedProperty
Defines a function to be called when drag gesture exits thisScene
.- See Also:
getOnDragExited()
,setOnDragExited(EventHandler)
-
onDragOver
public final ObjectProperty<EventHandler<? super DragEvent>> onDragOverProperty
Defines a function to be called when drag gesture progresses within thisScene
.- See Also:
getOnDragOver()
,setOnDragOver(EventHandler)
-
onDragDropped
public final ObjectProperty<EventHandler<? super DragEvent>> onDragDroppedProperty
Defines a function to be called when the mouse button is released on thisScene
during drag and drop gesture. Transfer of data from theDragEvent
'sdragboard
should happen in this function.- See Also:
getOnDragDropped()
,setOnDragDropped(EventHandler)
-
onDragDone
public final ObjectProperty<EventHandler<? super DragEvent>> onDragDoneProperty
Defines a function to be called when thisScene
is a drag and drop gesture source after its data has been dropped on a drop target. ThetransferMode
of the event shows what just happened at the drop target. IftransferMode
has the valueMOVE
, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferMode
that has the valueNONE
indicates that no data was transferred during the drag and drop gesture. Positional data for theDragEvent
is invalid. Valid positional data for theDragEvent
is presented in theonDragDropped
event handler.- See Also:
getOnDragDone()
,setOnDragDone(EventHandler)
-
onKeyPressed
public final ObjectProperty<EventHandler<? super KeyEvent>> onKeyPressedProperty
Defines a function to be called when someNode
of thisScene
has input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.- See Also:
getOnKeyPressed()
,setOnKeyPressed(EventHandler)
-
onKeyReleased
public final ObjectProperty<EventHandler<? super KeyEvent>> onKeyReleasedProperty
Defines a function to be called when someNode
of thisScene
has input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.- See Also:
getOnKeyReleased()
,setOnKeyReleased(EventHandler)
-
onKeyTyped
public final ObjectProperty<EventHandler<? super KeyEvent>> onKeyTypedProperty
Defines a function to be called when someNode
of thisScene
has input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.- See Also:
getOnKeyTyped()
,setOnKeyTyped(EventHandler)
-
onInputMethodTextChanged
public final ObjectProperty<EventHandler<? super InputMethodEvent>> onInputMethodTextChangedProperty
Defines a function to be called when thisNode
has input focus and the input method text has changed. If this function is not defined in thisNode
, then it receives the result string of the input method composition as a series ofonKeyTyped
function calls.When the
Node
loses the input focus, the JavaFX runtime automatically commits the existing composed text if any.
-
nodeOrientation
public final ObjectProperty<NodeOrientation> nodeOrientationProperty
Property holding NodeOrientation.Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right.
- Since:
- JavaFX 8.0
- See Also:
getNodeOrientation()
,setNodeOrientation(NodeOrientation)
-
effectiveNodeOrientation
public final ReadOnlyObjectProperty<NodeOrientation> effectiveNodeOrientationProperty
The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left.- Since:
- JavaFX 8.0
- See Also:
getEffectiveNodeOrientation()
-
-
Constructor Detail
-
Scene
public Scene(Parent root)
Creates a Scene for a specific root Node.- Parameters:
root
- The root node of the scene graph- Throws:
NullPointerException
- if root is null
-
Scene
public Scene(Parent root, double width, double height)
Creates a Scene for a specific root Node with a specific size.- Parameters:
root
- The root node of the scene graphwidth
- The width of the sceneheight
- The height of the scene- Throws:
NullPointerException
- if root is null
-
Scene
public Scene(Parent root, Paint fill)
Creates a Scene for a specific root Node with a fill.- Parameters:
root
- The parentfill
- The fill- Throws:
NullPointerException
- if root is null
-
Scene
public Scene(Parent root, double width, double height, Paint fill)
Creates a Scene for a specific root Node with a specific size and fill.- Parameters:
root
- The root node of the scene graphwidth
- The width of the sceneheight
- The height of the scenefill
- The fill- Throws:
NullPointerException
- if root is null
-
Scene
public Scene(Parent root, double width, double height, boolean depthBuffer)
Constructs a scene consisting of a root, with a dimension of width and height, and specifies whether a depth buffer is created for this scene.A scene with only 2D shapes and without any 3D transforms does not need a depth buffer. A scene containing 3D shapes or 2D shapes with 3D transforms may use depth buffer support for proper depth sorted rendering; to avoid depth fighting (also known as Z fighting), disable depth testing on 2D shapes that have no 3D transforms. See
depthTest
for more information.- Parameters:
root
- The root node of the scene graphwidth
- The width of the sceneheight
- The height of the scenedepthBuffer
- The depth buffer flagThe depthBuffer flag is a conditional feature and its default value is false. See
ConditionalFeature.SCENE3D
for more information.- Throws:
NullPointerException
- if root is null- See Also:
Node.setDepthTest(DepthTest)
-
Scene
public Scene(Parent root, double width, double height, boolean depthBuffer, SceneAntialiasing antiAliasing)
Constructs a scene consisting of a root, with a dimension of width and height, specifies whether a depth buffer is created for this scene and specifies whether scene anti-aliasing is requested.A scene with only 2D shapes and without any 3D transforms does not need a depth buffer nor scene anti-aliasing support. A scene containing 3D shapes or 2D shapes with 3D transforms may use depth buffer support for proper depth sorted rendering; to avoid depth fighting (also known as Z fighting), disable depth testing on 2D shapes that have no 3D transforms. See
depthTest
for more information. A scene with 3D shapes may enable scene anti-aliasing to improve its rendering quality.- Parameters:
root
- The root node of the scene graphwidth
- The width of the sceneheight
- The height of the scenedepthBuffer
- The depth buffer flagantiAliasing
- The scene anti-aliasing attribute. A value ofnull
is treated as DISABLED.The depthBuffer and antiAliasing are conditional features. With the respective default values of: false and
SceneAntialiasing.DISABLED
. SeeConditionalFeature.SCENE3D
for more information.- Throws:
NullPointerException
- if root is null- Since:
- JavaFX 8.0
- See Also:
Node.setDepthTest(DepthTest)
-
-
Method Detail
-
addPreLayoutPulseListener
public final void addPreLayoutPulseListener(Runnable r)
Adds a new scene pre layout pulse listener to this scene. Every time a pulse occurs, this listener will be called on the JavaFX Application Thread directly before the CSS and layout passes, and also before any rendering is done for this frame. This scene pulse listener is suitable for knowing when a scenegraph pulse is happening and also for modifying the scenegraph (as it is called before CSS and layout, so any changes made will be properly styled and positioned). This method must be called on the JavaFX Application thread.- Parameters:
r
- The Runnable to be called when the pulse occurs.- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.NullPointerException
- if the provided Runnable is null.- Since:
- 9
-
removePreLayoutPulseListener
public final void removePreLayoutPulseListener(Runnable r)
Removes a previously registered scene pre layout pulse listener from listening to pulses in this scene. This method does nothing if the specified Runnable is not already in the list. This method must be called on the JavaFX Application thread.- Parameters:
r
- The Runnable that should no longer be called when the pulse occurs for this scene.- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.- Since:
- 9
-
addPostLayoutPulseListener
public final void addPostLayoutPulseListener(Runnable r)
Adds a new scene post layout pulse listener to this scene. Every time a pulse occurs, this listener will be called on the JavaFX Application Thread directly after the CSS and layout passes, but before any rendering is done for this frame. This scene pulse listener is suitable for knowing when a scenegraph pulse is happening, but it is not suited to use cases related to modifying the scenegraph (as it is called after CSS and layout, so any changes will possibly be incorrect until the next pulse is run). An alternative (and better) solution for situations where a scenegraph modification is required to happen is to use either theaddPreLayoutPulseListener(Runnable)
API or the theAnimationTimer
API. This method must be called on the JavaFX Application thread.- Parameters:
r
- The Runnable to be called when the pulse occurs.- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.NullPointerException
- if the provided Runnable is null.- Since:
- 9
-
removePostLayoutPulseListener
public final void removePostLayoutPulseListener(Runnable r)
Removes a previously registered scene post layout pulse listener from listening to pulses in this scene. This method does nothing if the specified Runnable is not already in the list. This method must be called on the JavaFX Application thread.- Parameters:
r
- The Runnable that should no longer be called when the pulse occurs for this scene.- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.- Since:
- 9
-
getAntiAliasing
public final SceneAntialiasing getAntiAliasing()
Return the definedSceneAntialiasing
for thisScene
.Note: this is a conditional feature. See
ConditionalFeature.SCENE3D
andSceneAntialiasing
for more information.- Returns:
- the SceneAntialiasing for this scene
- Since:
- JavaFX 8.0
-
getWindow
public final Window getWindow()
Gets the value of the property window.- Property description:
- The
Window
for thisScene
-
windowProperty
public final ReadOnlyObjectProperty<Window> windowProperty()
TheWindow
for thisScene
- See Also:
getWindow()
-
disposePeer
public void disposePeer()
-
getX
public final double getX()
Gets the value of the property x.- Property description:
- The horizontal location of this
Scene
on theWindow
.
-
xProperty
public final ReadOnlyDoubleProperty xProperty()
The horizontal location of thisScene
on theWindow
.- See Also:
getX()
-
getY
public final double getY()
Gets the value of the property y.- Property description:
- The vertical location of this
Scene
on theWindow
.
-
yProperty
public final ReadOnlyDoubleProperty yProperty()
The vertical location of thisScene
on theWindow
.- See Also:
getY()
-
getWidth
public final double getWidth()
Gets the value of the property width.- Property description:
- The width of this
Scene
-
widthProperty
public final ReadOnlyDoubleProperty widthProperty()
The width of thisScene
- See Also:
getWidth()
-
getHeight
public final double getHeight()
Gets the value of the property height.- Property description:
- The height of this
Scene
-
heightProperty
public final ReadOnlyDoubleProperty heightProperty()
The height of thisScene
- See Also:
getHeight()
-
setCamera
public final void setCamera(Camera value)
Sets the value of the property camera.- Property description:
- Specifies the type of camera use for rendering this
Scene
. Ifcamera
is null, a parallel camera is used for rendering. It is illegal to set a camera that belongs to otherScene
orSubScene
.Note: this is a conditional feature. See
ConditionalFeature.SCENE3D
for more information. - Default value:
- null
-
getCamera
public final Camera getCamera()
Gets the value of the property camera.- Property description:
- Specifies the type of camera use for rendering this
Scene
. Ifcamera
is null, a parallel camera is used for rendering. It is illegal to set a camera that belongs to otherScene
orSubScene
.Note: this is a conditional feature. See
ConditionalFeature.SCENE3D
for more information. - Default value:
- null
-
cameraProperty
public final ObjectProperty<Camera> cameraProperty()
Specifies the type of camera use for rendering thisScene
. Ifcamera
is null, a parallel camera is used for rendering. It is illegal to set a camera that belongs to otherScene
orSubScene
.Note: this is a conditional feature. See
ConditionalFeature.SCENE3D
for more information.- Default value:
- null
- See Also:
getCamera()
,setCamera(Camera)
-
setFill
public final void setFill(Paint value)
Sets the value of the property fill.- Property description:
- Defines the background fill of this
Scene
. Both anull
value meaning 'paint no background' and aPaint
with transparency are supported. The default fill of the Scene isColor.WHITE
, but it is more commonly the case that the initial color shown to users is the background fill of theroot node
of theScene
, as it typically is stretched to take up all available space in theScene
. The root node of theScene
is given the CSS style class 'root', and the default user agent stylesheets that ship with JavaFX (presently Caspian and Modena) apply styling on to this root style class. In the case of Caspian this does not impact the background fill color of the root node, but in the case of Modena the default fill is set to be a light gray color. - Default value:
- WHITE
-
getFill
public final Paint getFill()
Gets the value of the property fill.- Property description:
- Defines the background fill of this
Scene
. Both anull
value meaning 'paint no background' and aPaint
with transparency are supported. The default fill of the Scene isColor.WHITE
, but it is more commonly the case that the initial color shown to users is the background fill of theroot node
of theScene
, as it typically is stretched to take up all available space in theScene
. The root node of theScene
is given the CSS style class 'root', and the default user agent stylesheets that ship with JavaFX (presently Caspian and Modena) apply styling on to this root style class. In the case of Caspian this does not impact the background fill color of the root node, but in the case of Modena the default fill is set to be a light gray color. - Default value:
- WHITE
-
fillProperty
public final ObjectProperty<Paint> fillProperty()
Defines the background fill of thisScene
. Both anull
value meaning 'paint no background' and aPaint
with transparency are supported. The default fill of the Scene isColor.WHITE
, but it is more commonly the case that the initial color shown to users is the background fill of theroot node
of theScene
, as it typically is stretched to take up all available space in theScene
. The root node of theScene
is given the CSS style class 'root', and the default user agent stylesheets that ship with JavaFX (presently Caspian and Modena) apply styling on to this root style class. In the case of Caspian this does not impact the background fill color of the root node, but in the case of Modena the default fill is set to be a light gray color.- Default value:
- WHITE
- See Also:
getFill()
,setFill(Paint)
-
setRoot
public final void setRoot(Parent value)
Sets the value of the property root.- Property description:
- Defines the root
Node
of the scene graph. If aGroup
is used as the root, the contents of the scene graph will be clipped by the scene's width and height and changes to the scene's size (if user resizes the stage) will not alter the layout of the scene graph. If a resizable node (layoutRegion
orControl
) is set as the root, then the root's size will track the scene's size, causing the contents to be relayed out as necessary. Scene doesn't accept null root.
-
getRoot
public final Parent getRoot()
Gets the value of the property root.- Property description:
- Defines the root
Node
of the scene graph. If aGroup
is used as the root, the contents of the scene graph will be clipped by the scene's width and height and changes to the scene's size (if user resizes the stage) will not alter the layout of the scene graph. If a resizable node (layoutRegion
orControl
) is set as the root, then the root's size will track the scene's size, causing the contents to be relayed out as necessary. Scene doesn't accept null root.
-
rootProperty
public final ObjectProperty<Parent> rootProperty()
Defines the rootNode
of the scene graph. If aGroup
is used as the root, the contents of the scene graph will be clipped by the scene's width and height and changes to the scene's size (if user resizes the stage) will not alter the layout of the scene graph. If a resizable node (layoutRegion
orControl
) is set as the root, then the root's size will track the scene's size, causing the contents to be relayed out as necessary. Scene doesn't accept null root.- See Also:
getRoot()
,setRoot(Parent)
-
snapshot
public WritableImage snapshot(WritableImage image)
Takes a snapshot of this scene and returns the rendered image when it is ready. CSS and layout processing will be done for the scene prior to rendering it. The entire destination image is cleared using the fillPaint
of this scene. The nodes in the scene are then rendered to the image. The point (0,0) in scene coordinates is mapped to (0,0) in the image. If the image is smaller than the size of the scene, then the rendering will be clipped by the image.When taking a snapshot of a scene that is being animated, either explicitly by the application or implicitly (such as chart animation), the snapshot will be rendered based on the state of the scene graph at the moment the snapshot is taken and will not reflect any subsequent animation changes.
- Parameters:
image
- the writable image that will be used to hold the rendered scene. It may be null in which case a new WritableImage will be constructed. If the image is non-null, the scene will be rendered into the existing image. In this case, the width and height of the image determine the area that is rendered instead of the width and height of the scene.- Returns:
- the rendered image
- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.- Since:
- JavaFX 2.2
-
snapshot
public void snapshot(Callback<SnapshotResult,Void> callback, WritableImage image)
Takes a snapshot of this scene at the next frame and calls the specified callback method when the image is ready. CSS and layout processing will be done for the scene prior to rendering it. The entire destination image is cleared using the fillPaint
of this scene. The nodes in the scene are then rendered to the image. The point (0,0) in scene coordinates is mapped to (0,0) in the image. If the image is smaller than the size of the scene, then the rendering will be clipped by the image.This is an asynchronous call, which means that other events or animation might be processed before the scene is rendered. If any such events modify a node in the scene that modification will be reflected in the rendered image (as it will also be reflected in the frame rendered to the Stage).
When taking a snapshot of a scene that is being animated, either explicitly by the application or implicitly (such as chart animation), the snapshot will be rendered based on the state of the scene graph at the moment the snapshot is taken and will not reflect any subsequent animation changes.
- Parameters:
callback
- a class whose call method will be called when the image is ready. The SnapshotResult that is passed into the call method of the callback will contain the rendered image and the source scene that was rendered. The callback parameter must not be null.image
- the writable image that will be used to hold the rendered scene. It may be null in which case a new WritableImage will be constructed. If the image is non-null, the scene will be rendered into the existing image. In this case, the width and height of the image determine the area that is rendered instead of the width and height of the scene.- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.NullPointerException
- if the callback parameter is null.- Since:
- JavaFX 2.2
-
setCursor
public final void setCursor(Cursor value)
Sets the value of the property cursor.- Property description:
- Defines the mouse cursor for this
Scene
.
-
getCursor
public final Cursor getCursor()
Gets the value of the property cursor.- Property description:
- Defines the mouse cursor for this
Scene
.
-
cursorProperty
public final ObjectProperty<Cursor> cursorProperty()
Defines the mouse cursor for thisScene
.- See Also:
getCursor()
,setCursor(Cursor)
-
lookup
public Node lookup(String selector)
Looks for any node within the scene graph based on the specified CSS selector. If more than one node matches the specified selector, this function returns the first of them. If no nodes are found with this id, then null is returned.- Parameters:
selector
- The css selector to look up- Returns:
- the
Node
in the scene which matches the CSSselector
, ornull
if none is found.
-
getStylesheets
public final ObservableList<String> getStylesheets()
Gets an observable list of string URLs linking to the stylesheets to use with this scene's contents.The URL is a hierarchical URI of the form [scheme:][//authority][path]. If the URL does not have a [scheme:] component, the URL is considered to be the [path] component only. Any leading '/' character of the [path] is ignored and the [path] is treated as a path relative to the root of the application's classpath.
For additional information about using CSS with the scene graph, see the CSS Reference Guide.package com.example.javafx.app; import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.stage.Stage; public class MyApp extends Application { @Override public void start(Stage stage) { Scene scene = new Scene(new Group()); scene.getStylesheets().add("/com/example/javafx/app/mystyles.css"); stage.setScene(scene); stage.show(); } public static void main(String[] args) { launch(args); } }
- Returns:
- the list of stylesheets to use with this scene
-
userAgentStylesheetProperty
public final ObjectProperty<String> userAgentStylesheetProperty()
- Since:
- JavaFX 8u20
- See Also:
getUserAgentStylesheet()
,setUserAgentStylesheet(String)
-
getUserAgentStylesheet
public final String getUserAgentStylesheet()
Get the URL of the user-agent stylesheet that will be used by this Scene. If the URL has not been set, the platform-default user-agent stylesheet will be used.For additional information about using CSS with the scene graph, see the CSS Reference Guide.
- Returns:
- The URL of the user-agent stylesheet that will be used by this Scene, or null if has not been set.
- Since:
- JavaFX 8u20
-
setUserAgentStylesheet
public final void setUserAgentStylesheet(String url)
Set the URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default user-agent stylesheet. If the URL does not resolve to a valid location, the platform-default user-agent stylesheet will be used.For additional information about using CSS with the scene graph, see the CSS Reference Guide.
- Parameters:
url
- The URL is a hierarchical URI of the form [scheme:][//authority][path]. If the URL does not have a [scheme:] component, the URL is considered to be the [path] component only. Any leading '/' character of the [path] is ignored and the [path] is treated as a path relative to the root of the application's classpath.- Since:
- JavaFX 8u20
-
isDepthBuffer
public final boolean isDepthBuffer()
Retrieves the depth buffer attribute for this scene.- Returns:
- the depth buffer attribute.
-
processKeyEvent
public void processKeyEvent(KeyEvent e)
-
getFocusOwner
public final Node getFocusOwner()
Gets the value of the property focusOwner.- Property description:
- The scene's current focus owner node. This node's "focused" variable might be false if this scene has no window, or if the window is inactive (window.focused == false).
- Since:
- JavaFX 2.2
-
focusOwnerProperty
public final ReadOnlyObjectProperty<Node> focusOwnerProperty()
The scene's current focus owner node. This node's "focused" variable might be false if this scene has no window, or if the window is inactive (window.focused == false).- Since:
- JavaFX 2.2
- See Also:
getFocusOwner()
-
enableInputMethodEvents
public void enableInputMethodEvents(boolean enable)
-
setEventDispatcher
public final void setEventDispatcher(EventDispatcher value)
Sets the value of the property eventDispatcher.- Property description:
- Specifies the event dispatcher for this scene. When replacing the value
with a new
EventDispatcher
, the new dispatcher should forward events to the replaced dispatcher to keep the scene's default event handling behavior.
-
getEventDispatcher
public final EventDispatcher getEventDispatcher()
Gets the value of the property eventDispatcher.- Property description:
- Specifies the event dispatcher for this scene. When replacing the value
with a new
EventDispatcher
, the new dispatcher should forward events to the replaced dispatcher to keep the scene's default event handling behavior.
-
eventDispatcherProperty
public final ObjectProperty<EventDispatcher> eventDispatcherProperty()
Specifies the event dispatcher for this scene. When replacing the value with a newEventDispatcher
, the new dispatcher should forward events to the replaced dispatcher to keep the scene's default event handling behavior.
-
addEventHandler
public final <T extends Event> void addEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler)
Registers an event handler to this scene. The handler is called when the scene receives anEvent
of the specified type during the bubbling phase of event delivery.- Type Parameters:
T
- the specific event class of the handler- Parameters:
eventType
- the type of the events to receive by the handlereventHandler
- the handler to register- Throws:
NullPointerException
- if the event type or handler is null
-
removeEventHandler
public final <T extends Event> void removeEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler)
Unregisters a previously registered event handler from this scene. One handler might have been registered for different event types, so the caller needs to specify the particular event type from which to unregister the handler.- Type Parameters:
T
- the specific event class of the handler- Parameters:
eventType
- the event type from which to unregistereventHandler
- the handler to unregister- Throws:
NullPointerException
- if the event type or handler is null
-
addEventFilter
public final <T extends Event> void addEventFilter(EventType<T> eventType, EventHandler<? super T> eventFilter)
Registers an event filter to this scene. The filter is called when the scene receives anEvent
of the specified type during the capturing phase of event delivery.- Type Parameters:
T
- the specific event class of the filter- Parameters:
eventType
- the type of the events to receive by the filtereventFilter
- the filter to register- Throws:
NullPointerException
- if the event type or filter is null
-
removeEventFilter
public final <T extends Event> void removeEventFilter(EventType<T> eventType, EventHandler<? super T> eventFilter)
Unregisters a previously registered event filter from this scene. One filter might have been registered for different event types, so the caller needs to specify the particular event type from which to unregister the filter.- Type Parameters:
T
- the specific event class of the filter- Parameters:
eventType
- the event type from which to unregistereventFilter
- the filter to unregister- Throws:
NullPointerException
- if the event type or filter is null
-
setEventHandler
protected final <T extends Event> void setEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler)
Sets the handler to use for this event type. There can only be one such handler specified at a time. This handler is guaranteed to be called first. This is used for registering the user-defined onFoo event handlers.- Type Parameters:
T
- the specific event class of the handler- Parameters:
eventType
- the event type to associate with the given eventHandlereventHandler
- the handler to register, or null to unregister- Throws:
NullPointerException
- if the event type is null
-
addMnemonic
public void addMnemonic(Mnemonic m)
Registers the specified mnemonic.- Parameters:
m
- The mnemonic
-
removeMnemonic
public void removeMnemonic(Mnemonic m)
Unregisters the specified mnemonic.- Parameters:
m
- The mnemonic
-
getMnemonics
public ObservableMap<KeyCombination,ObservableList<Mnemonic>> getMnemonics()
Gets the list of mnemonics for thisScene
.- Returns:
- the list of mnemonics
-
getAccelerators
public ObservableMap<KeyCombination,Runnable> getAccelerators()
Gets the list of accelerators for thisScene
.- Returns:
- the list of accelerators
-
buildEventDispatchChain
public EventDispatchChain buildEventDispatchChain(EventDispatchChain tail)
Construct an event dispatch chain for this scene. The event dispatch chain contains all event dispatchers from the stage to this scene.- Specified by:
buildEventDispatchChain
in interfaceEventTarget
- Parameters:
tail
- the initial chain to build from- Returns:
- the resulting event dispatch chain for this scene
-
setOnContextMenuRequested
public final void setOnContextMenuRequested(EventHandler<? super ContextMenuEvent> value)
Sets the value of the property onContextMenuRequested.- Property description:
- Defines a function to be called when a mouse button has been clicked
(pressed and released) on this
Scene
. - Since:
- JavaFX 2.1
-
getOnContextMenuRequested
public final EventHandler<? super ContextMenuEvent> getOnContextMenuRequested()
Gets the value of the property onContextMenuRequested.- Property description:
- Defines a function to be called when a mouse button has been clicked
(pressed and released) on this
Scene
. - Since:
- JavaFX 2.1
-
onContextMenuRequestedProperty
public final ObjectProperty<EventHandler<? super ContextMenuEvent>> onContextMenuRequestedProperty()
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.- Since:
- JavaFX 2.1
- See Also:
getOnContextMenuRequested()
,setOnContextMenuRequested(EventHandler)
-
setOnMouseClicked
public final void setOnMouseClicked(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseClicked.- Property description:
- Defines a function to be called when a mouse button has been clicked
(pressed and released) on this
Scene
.
-
getOnMouseClicked
public final EventHandler<? super MouseEvent> getOnMouseClicked()
Gets the value of the property onMouseClicked.- Property description:
- Defines a function to be called when a mouse button has been clicked
(pressed and released) on this
Scene
.
-
onMouseClickedProperty
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseClickedProperty()
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.
-
setOnMouseDragged
public final void setOnMouseDragged(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseDragged.- Property description:
- Defines a function to be called when a mouse button is pressed
on this
Scene
and then dragged.
-
getOnMouseDragged
public final EventHandler<? super MouseEvent> getOnMouseDragged()
Gets the value of the property onMouseDragged.- Property description:
- Defines a function to be called when a mouse button is pressed
on this
Scene
and then dragged.
-
onMouseDraggedProperty
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseDraggedProperty()
Defines a function to be called when a mouse button is pressed on thisScene
and then dragged.
-
setOnMouseEntered
public final void setOnMouseEntered(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseEntered.- Property description:
- Defines a function to be called when the mouse enters this
Scene
.
-
getOnMouseEntered
public final EventHandler<? super MouseEvent> getOnMouseEntered()
Gets the value of the property onMouseEntered.- Property description:
- Defines a function to be called when the mouse enters this
Scene
.
-
onMouseEnteredProperty
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseEnteredProperty()
Defines a function to be called when the mouse enters thisScene
.
-
setOnMouseExited
public final void setOnMouseExited(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseExited.- Property description:
- Defines a function to be called when the mouse exits this
Scene
.
-
getOnMouseExited
public final EventHandler<? super MouseEvent> getOnMouseExited()
Gets the value of the property onMouseExited.- Property description:
- Defines a function to be called when the mouse exits this
Scene
.
-
onMouseExitedProperty
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseExitedProperty()
Defines a function to be called when the mouse exits thisScene
.- See Also:
getOnMouseExited()
,setOnMouseExited(EventHandler)
-
setOnMouseMoved
public final void setOnMouseMoved(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseMoved.- Property description:
- Defines a function to be called when mouse cursor moves within
this
Scene
but no buttons have been pushed.
-
getOnMouseMoved
public final EventHandler<? super MouseEvent> getOnMouseMoved()
Gets the value of the property onMouseMoved.- Property description:
- Defines a function to be called when mouse cursor moves within
this
Scene
but no buttons have been pushed.
-
onMouseMovedProperty
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseMovedProperty()
Defines a function to be called when mouse cursor moves within thisScene
but no buttons have been pushed.- See Also:
getOnMouseMoved()
,setOnMouseMoved(EventHandler)
-
setOnMousePressed
public final void setOnMousePressed(EventHandler<? super MouseEvent> value)
Sets the value of the property onMousePressed.- Property description:
- Defines a function to be called when a mouse button
has been pressed on this
Scene
.
-
getOnMousePressed
public final EventHandler<? super MouseEvent> getOnMousePressed()
Gets the value of the property onMousePressed.- Property description:
- Defines a function to be called when a mouse button
has been pressed on this
Scene
.
-
onMousePressedProperty
public final ObjectProperty<EventHandler<? super MouseEvent>> onMousePressedProperty()
Defines a function to be called when a mouse button has been pressed on thisScene
.
-
setOnMouseReleased
public final void setOnMouseReleased(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseReleased.- Property description:
- Defines a function to be called when a mouse button
has been released on this
Scene
.
-
getOnMouseReleased
public final EventHandler<? super MouseEvent> getOnMouseReleased()
Gets the value of the property onMouseReleased.- Property description:
- Defines a function to be called when a mouse button
has been released on this
Scene
.
-
onMouseReleasedProperty
public final ObjectProperty<EventHandler<? super MouseEvent>> onMouseReleasedProperty()
Defines a function to be called when a mouse button has been released on thisScene
.
-
setOnDragDetected
public final void setOnDragDetected(EventHandler<? super MouseEvent> value)
Sets the value of the property onDragDetected.- Property description:
- Defines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation.
-
getOnDragDetected
public final EventHandler<? super MouseEvent> getOnDragDetected()
Gets the value of the property onDragDetected.- Property description:
- Defines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation.
-
onDragDetectedProperty
public final ObjectProperty<EventHandler<? super MouseEvent>> onDragDetectedProperty()
Defines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation.
-
setOnMouseDragOver
public final void setOnMouseDragOver(EventHandler<? super MouseDragEvent> value)
Sets the value of the property onMouseDragOver.- Property description:
- Defines a function to be called when a full press-drag-release gesture
progresses within this
Scene
. - Since:
- JavaFX 2.1
-
getOnMouseDragOver
public final EventHandler<? super MouseDragEvent> getOnMouseDragOver()
Gets the value of the property onMouseDragOver.- Property description:
- Defines a function to be called when a full press-drag-release gesture
progresses within this
Scene
. - Since:
- JavaFX 2.1
-
onMouseDragOverProperty
public final ObjectProperty<EventHandler<? super MouseDragEvent>> onMouseDragOverProperty()
Defines a function to be called when a full press-drag-release gesture progresses within thisScene
.- Since:
- JavaFX 2.1
- See Also:
getOnMouseDragOver()
,setOnMouseDragOver(EventHandler)
-
setOnMouseDragReleased
public final void setOnMouseDragReleased(EventHandler<? super MouseDragEvent> value)
Sets the value of the property onMouseDragReleased.- Property description:
- Defines a function to be called when a full press-drag-release gesture
ends within this
Scene
. - Since:
- JavaFX 2.1
-
getOnMouseDragReleased
public final EventHandler<? super MouseDragEvent> getOnMouseDragReleased()
Gets the value of the property onMouseDragReleased.- Property description:
- Defines a function to be called when a full press-drag-release gesture
ends within this
Scene
. - Since:
- JavaFX 2.1
-
onMouseDragReleasedProperty
public final ObjectProperty<EventHandler<? super MouseDragEvent>> onMouseDragReleasedProperty()
Defines a function to be called when a full press-drag-release gesture ends within thisScene
.- Since:
- JavaFX 2.1
- See Also:
getOnMouseDragReleased()
,setOnMouseDragReleased(EventHandler)
-
setOnMouseDragEntered
public final void setOnMouseDragEntered(EventHandler<? super MouseDragEvent> value)
Sets the value of the property onMouseDragEntered.- Property description:
- Defines a function to be called when a full press-drag-release gesture
enters this
Scene
. - Since:
- JavaFX 2.1
-
getOnMouseDragEntered
public final EventHandler<? super MouseDragEvent> getOnMouseDragEntered()
Gets the value of the property onMouseDragEntered.- Property description:
- Defines a function to be called when a full press-drag-release gesture
enters this
Scene
. - Since:
- JavaFX 2.1
-
onMouseDragEnteredProperty
public final ObjectProperty<EventHandler<? super MouseDragEvent>> onMouseDragEnteredProperty()
Defines a function to be called when a full press-drag-release gesture enters thisScene
.- Since:
- JavaFX 2.1
- See Also:
getOnMouseDragEntered()
,setOnMouseDragEntered(EventHandler)
-
setOnMouseDragExited
public final void setOnMouseDragExited(EventHandler<? super MouseDragEvent> value)
Sets the value of the property onMouseDragExited.- Property description:
- Defines a function to be called when a full press-drag-release gesture
exits this
Scene
. - Since:
- JavaFX 2.1
-
getOnMouseDragExited
public final EventHandler<? super MouseDragEvent> getOnMouseDragExited()
Gets the value of the property onMouseDragExited.- Property description:
- Defines a function to be called when a full press-drag-release gesture
exits this
Scene
. - Since:
- JavaFX 2.1
-
onMouseDragExitedProperty
public final ObjectProperty<EventHandler<? super MouseDragEvent>> onMouseDragExitedProperty()
Defines a function to be called when a full press-drag-release gesture exits thisScene
.- Since:
- JavaFX 2.1
- See Also:
getOnMouseDragExited()
,setOnMouseDragExited(EventHandler)
-
setOnScrollStarted
public final void setOnScrollStarted(EventHandler<? super ScrollEvent> value)
Sets the value of the property onScrollStarted.- Property description:
- Defines a function to be called when a scrolling gesture is detected.
- Since:
- JavaFX 2.2
-
getOnScrollStarted
public final EventHandler<? super ScrollEvent> getOnScrollStarted()
Gets the value of the property onScrollStarted.- Property description:
- Defines a function to be called when a scrolling gesture is detected.
- Since:
- JavaFX 2.2
-
onScrollStartedProperty
public final ObjectProperty<EventHandler<? super ScrollEvent>> onScrollStartedProperty()
Defines a function to be called when a scrolling gesture is detected.- Since:
- JavaFX 2.2
- See Also:
getOnScrollStarted()
,setOnScrollStarted(EventHandler)
-
setOnScroll
public final void setOnScroll(EventHandler<? super ScrollEvent> value)
Sets the value of the property onScroll.- Property description:
- Defines a function to be called when user performs a scrolling action.
-
getOnScroll
public final EventHandler<? super ScrollEvent> getOnScroll()
Gets the value of the property onScroll.- Property description:
- Defines a function to be called when user performs a scrolling action.
-
onScrollProperty
public final ObjectProperty<EventHandler<? super ScrollEvent>> onScrollProperty()
Defines a function to be called when user performs a scrolling action.- See Also:
getOnScroll()
,setOnScroll(EventHandler)
-
setOnScrollFinished
public final void setOnScrollFinished(EventHandler<? super ScrollEvent> value)
Sets the value of the property onScrollFinished.- Property description:
- Defines a function to be called when a scrolling gesture ends.
- Since:
- JavaFX 2.2
-
getOnScrollFinished
public final EventHandler<? super ScrollEvent> getOnScrollFinished()
Gets the value of the property onScrollFinished.- Property description:
- Defines a function to be called when a scrolling gesture ends.
- Since:
- JavaFX 2.2
-
onScrollFinishedProperty
public final ObjectProperty<EventHandler<? super ScrollEvent>> onScrollFinishedProperty()
Defines a function to be called when a scrolling gesture ends.- Since:
- JavaFX 2.2
- See Also:
getOnScrollFinished()
,setOnScrollFinished(EventHandler)
-
setOnRotationStarted
public final void setOnRotationStarted(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotationStarted.- Property description:
- Defines a function to be called when a rotating gesture is detected.
- Since:
- JavaFX 2.2
-
getOnRotationStarted
public final EventHandler<? super RotateEvent> getOnRotationStarted()
Gets the value of the property onRotationStarted.- Property description:
- Defines a function to be called when a rotating gesture is detected.
- Since:
- JavaFX 2.2
-
onRotationStartedProperty
public final ObjectProperty<EventHandler<? super RotateEvent>> onRotationStartedProperty()
Defines a function to be called when a rotating gesture is detected.- Since:
- JavaFX 2.2
- See Also:
getOnRotationStarted()
,setOnRotationStarted(EventHandler)
-
setOnRotate
public final void setOnRotate(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotate.- Property description:
- Defines a function to be called when user performs a rotating action.
- Since:
- JavaFX 2.2
-
getOnRotate
public final EventHandler<? super RotateEvent> getOnRotate()
Gets the value of the property onRotate.- Property description:
- Defines a function to be called when user performs a rotating action.
- Since:
- JavaFX 2.2
-
onRotateProperty
public final ObjectProperty<EventHandler<? super RotateEvent>> onRotateProperty()
Defines a function to be called when user performs a rotating action.- Since:
- JavaFX 2.2
- See Also:
getOnRotate()
,setOnRotate(EventHandler)
-
setOnRotationFinished
public final void setOnRotationFinished(EventHandler<? super RotateEvent> value)
Sets the value of the property onRotationFinished.- Property description:
- Defines a function to be called when a rotating gesture ends.
- Since:
- JavaFX 2.2
-
getOnRotationFinished
public final EventHandler<? super RotateEvent> getOnRotationFinished()
Gets the value of the property onRotationFinished.- Property description:
- Defines a function to be called when a rotating gesture ends.
- Since:
- JavaFX 2.2
-
onRotationFinishedProperty
public final ObjectProperty<EventHandler<? super RotateEvent>> onRotationFinishedProperty()
Defines a function to be called when a rotating gesture ends.- Since:
- JavaFX 2.2
- See Also:
getOnRotationFinished()
,setOnRotationFinished(EventHandler)
-
setOnZoomStarted
public final void setOnZoomStarted(EventHandler<? super ZoomEvent> value)
Sets the value of the property onZoomStarted.- Property description:
- Defines a function to be called when a zooming gesture is detected.
- Since:
- JavaFX 2.2
-
getOnZoomStarted
public final EventHandler<? super ZoomEvent> getOnZoomStarted()
Gets the value of the property onZoomStarted.- Property description:
- Defines a function to be called when a zooming gesture is detected.
- Since:
- JavaFX 2.2
-
onZoomStartedProperty
public final ObjectProperty<EventHandler<? super ZoomEvent>> onZoomStartedProperty()
Defines a function to be called when a zooming gesture is detected.- Since:
- JavaFX 2.2
- See Also:
getOnZoomStarted()
,setOnZoomStarted(EventHandler)
-
setOnZoom
public final void setOnZoom(EventHandler<? super ZoomEvent> value)
Sets the value of the property onZoom.- Property description:
- Defines a function to be called when user performs a zooming action.
- Since:
- JavaFX 2.2
-
getOnZoom
public final EventHandler<? super ZoomEvent> getOnZoom()
Gets the value of the property onZoom.- Property description:
- Defines a function to be called when user performs a zooming action.
- Since:
- JavaFX 2.2
-
onZoomProperty
public final ObjectProperty<EventHandler<? super ZoomEvent>> onZoomProperty()
Defines a function to be called when user performs a zooming action.- Since:
- JavaFX 2.2
- See Also:
getOnZoom()
,setOnZoom(EventHandler)
-
setOnZoomFinished
public final void setOnZoomFinished(EventHandler<? super ZoomEvent> value)
Sets the value of the property onZoomFinished.- Property description:
- Defines a function to be called when a zooming gesture ends.
- Since:
- JavaFX 2.2
-
getOnZoomFinished
public final EventHandler<? super ZoomEvent> getOnZoomFinished()
Gets the value of the property onZoomFinished.- Property description:
- Defines a function to be called when a zooming gesture ends.
- Since:
- JavaFX 2.2
-
onZoomFinishedProperty
public final ObjectProperty<EventHandler<? super ZoomEvent>> onZoomFinishedProperty()
Defines a function to be called when a zooming gesture ends.- Since:
- JavaFX 2.2
- See Also:
getOnZoomFinished()
,setOnZoomFinished(EventHandler)
-
setOnSwipeUp
public final void setOnSwipeUp(EventHandler<? super SwipeEvent> value)
Sets the value of the property onSwipeUp.- Property description:
- Defines a function to be called when an upward swipe gesture happens in this scene.
- Since:
- JavaFX 2.2
-
getOnSwipeUp
public final EventHandler<? super SwipeEvent> getOnSwipeUp()
Gets the value of the property onSwipeUp.- Property description:
- Defines a function to be called when an upward swipe gesture happens in this scene.
- Since:
- JavaFX 2.2
-
onSwipeUpProperty
public final ObjectProperty<EventHandler<? super SwipeEvent>> onSwipeUpProperty()
Defines a function to be called when an upward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
getOnSwipeUp()
,setOnSwipeUp(EventHandler)
-
setOnSwipeDown
public final void setOnSwipeDown(EventHandler<? super SwipeEvent> value)
Sets the value of the property onSwipeDown.- Property description:
- Defines a function to be called when an downward swipe gesture happens in this scene.
- Since:
- JavaFX 2.2
-
getOnSwipeDown
public final EventHandler<? super SwipeEvent> getOnSwipeDown()
Gets the value of the property onSwipeDown.- Property description:
- Defines a function to be called when an downward swipe gesture happens in this scene.
- Since:
- JavaFX 2.2
-
onSwipeDownProperty
public final ObjectProperty<EventHandler<? super SwipeEvent>> onSwipeDownProperty()
Defines a function to be called when an downward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
getOnSwipeDown()
,setOnSwipeDown(EventHandler)
-
setOnSwipeLeft
public final void setOnSwipeLeft(EventHandler<? super SwipeEvent> value)
Sets the value of the property onSwipeLeft.- Property description:
- Defines a function to be called when an leftward swipe gesture happens in this scene.
- Since:
- JavaFX 2.2
-
getOnSwipeLeft
public final EventHandler<? super SwipeEvent> getOnSwipeLeft()
Gets the value of the property onSwipeLeft.- Property description:
- Defines a function to be called when an leftward swipe gesture happens in this scene.
- Since:
- JavaFX 2.2
-
onSwipeLeftProperty
public final ObjectProperty<EventHandler<? super SwipeEvent>> onSwipeLeftProperty()
Defines a function to be called when an leftward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
getOnSwipeLeft()
,setOnSwipeLeft(EventHandler)
-
setOnSwipeRight
public final void setOnSwipeRight(EventHandler<? super SwipeEvent> value)
Sets the value of the property onSwipeRight.- Property description:
- Defines a function to be called when an rightward swipe gesture happens in this scene.
- Since:
- JavaFX 2.2
-
getOnSwipeRight
public final EventHandler<? super SwipeEvent> getOnSwipeRight()
Gets the value of the property onSwipeRight.- Property description:
- Defines a function to be called when an rightward swipe gesture happens in this scene.
- Since:
- JavaFX 2.2
-
onSwipeRightProperty
public final ObjectProperty<EventHandler<? super SwipeEvent>> onSwipeRightProperty()
Defines a function to be called when an rightward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
getOnSwipeRight()
,setOnSwipeRight(EventHandler)
-
setOnTouchPressed
public final void setOnTouchPressed(EventHandler<? super TouchEvent> value)
Sets the value of the property onTouchPressed.- Property description:
- Defines a function to be called when a new touch point is pressed.
- Since:
- JavaFX 2.2
-
getOnTouchPressed
public final EventHandler<? super TouchEvent> getOnTouchPressed()
Gets the value of the property onTouchPressed.- Property description:
- Defines a function to be called when a new touch point is pressed.
- Since:
- JavaFX 2.2
-
onTouchPressedProperty
public final ObjectProperty<EventHandler<? super TouchEvent>> onTouchPressedProperty()
Defines a function to be called when a new touch point is pressed.- Since:
- JavaFX 2.2
- See Also:
getOnTouchPressed()
,setOnTouchPressed(EventHandler)
-
setOnTouchMoved
public final void setOnTouchMoved(EventHandler<? super TouchEvent> value)
Sets the value of the property onTouchMoved.- Property description:
- Defines a function to be called when a touch point is moved.
- Since:
- JavaFX 2.2
-
getOnTouchMoved
public final EventHandler<? super TouchEvent> getOnTouchMoved()
Gets the value of the property onTouchMoved.- Property description:
- Defines a function to be called when a touch point is moved.
- Since:
- JavaFX 2.2
-
onTouchMovedProperty
public final ObjectProperty<EventHandler<? super TouchEvent>> onTouchMovedProperty()
Defines a function to be called when a touch point is moved.- Since:
- JavaFX 2.2
- See Also:
getOnTouchMoved()
,setOnTouchMoved(EventHandler)
-
setOnTouchReleased
public final void setOnTouchReleased(EventHandler<? super TouchEvent> value)
Sets the value of the property onTouchReleased.- Property description:
- Defines a function to be called when a new touch point is pressed.
- Since:
- JavaFX 2.2
-
getOnTouchReleased
public final EventHandler<? super TouchEvent> getOnTouchReleased()
Gets the value of the property onTouchReleased.- Property description:
- Defines a function to be called when a new touch point is pressed.
- Since:
- JavaFX 2.2
-
onTouchReleasedProperty
public final ObjectProperty<EventHandler<? super TouchEvent>> onTouchReleasedProperty()
Defines a function to be called when a new touch point is pressed.- Since:
- JavaFX 2.2
- See Also:
getOnTouchReleased()
,setOnTouchReleased(EventHandler)
-
setOnTouchStationary
public final void setOnTouchStationary(EventHandler<? super TouchEvent> value)
Sets the value of the property onTouchStationary.- Property description:
- Defines a function to be called when a touch point stays pressed and still.
- Since:
- JavaFX 2.2
-
getOnTouchStationary
public final EventHandler<? super TouchEvent> getOnTouchStationary()
Gets the value of the property onTouchStationary.- Property description:
- Defines a function to be called when a touch point stays pressed and still.
- Since:
- JavaFX 2.2
-
onTouchStationaryProperty
public final ObjectProperty<EventHandler<? super TouchEvent>> onTouchStationaryProperty()
Defines a function to be called when a touch point stays pressed and still.- Since:
- JavaFX 2.2
- See Also:
getOnTouchStationary()
,setOnTouchStationary(EventHandler)
-
setOnDragEntered
public final void setOnDragEntered(EventHandler<? super DragEvent> value)
Sets the value of the property onDragEntered.- Property description:
- * Drag and Drop Handling * *
-
getOnDragEntered
public final EventHandler<? super DragEvent> getOnDragEntered()
Gets the value of the property onDragEntered.- Property description:
- * Drag and Drop Handling * *
-
onDragEnteredProperty
public final ObjectProperty<EventHandler<? super DragEvent>> onDragEnteredProperty()
Defines a function to be called when drag gesture enters thisScene
.- Returns:
- function to be called when drag gesture enters this scene
-
setOnDragExited
public final void setOnDragExited(EventHandler<? super DragEvent> value)
Sets the value of the property onDragExited.- Property description:
- Defines a function to be called when drag gesture
exits this
Scene
.
-
getOnDragExited
public final EventHandler<? super DragEvent> getOnDragExited()
Gets the value of the property onDragExited.- Property description:
- Defines a function to be called when drag gesture
exits this
Scene
.
-
onDragExitedProperty
public final ObjectProperty<EventHandler<? super DragEvent>> onDragExitedProperty()
Defines a function to be called when drag gesture exits thisScene
.- See Also:
getOnDragExited()
,setOnDragExited(EventHandler)
-
setOnDragOver
public final void setOnDragOver(EventHandler<? super DragEvent> value)
Sets the value of the property onDragOver.- Property description:
- Defines a function to be called when drag gesture progresses
within this
Scene
.
-
getOnDragOver
public final EventHandler<? super DragEvent> getOnDragOver()
Gets the value of the property onDragOver.- Property description:
- Defines a function to be called when drag gesture progresses
within this
Scene
.
-
onDragOverProperty
public final ObjectProperty<EventHandler<? super DragEvent>> onDragOverProperty()
Defines a function to be called when drag gesture progresses within thisScene
.- See Also:
getOnDragOver()
,setOnDragOver(EventHandler)
-
setOnDragDropped
public final void setOnDragDropped(EventHandler<? super DragEvent> value)
Sets the value of the property onDragDropped.
-
getOnDragDropped
public final EventHandler<? super DragEvent> getOnDragDropped()
Gets the value of the property onDragDropped.
-
onDragDroppedProperty
public final ObjectProperty<EventHandler<? super DragEvent>> onDragDroppedProperty()
Defines a function to be called when the mouse button is released on thisScene
during drag and drop gesture. Transfer of data from theDragEvent
'sdragboard
should happen in this function.- See Also:
getOnDragDropped()
,setOnDragDropped(EventHandler)
-
setOnDragDone
public final void setOnDragDone(EventHandler<? super DragEvent> value)
Sets the value of the property onDragDone.- Property description:
- Defines a function to be called when this
Scene
is a drag and drop gesture source after its data has been dropped on a drop target. ThetransferMode
of the event shows what just happened at the drop target. IftransferMode
has the valueMOVE
, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferMode
that has the valueNONE
indicates that no data was transferred during the drag and drop gesture. Positional data for theDragEvent
is invalid. Valid positional data for theDragEvent
is presented in theonDragDropped
event handler.
-
getOnDragDone
public final EventHandler<? super DragEvent> getOnDragDone()
Gets the value of the property onDragDone.- Property description:
- Defines a function to be called when this
Scene
is a drag and drop gesture source after its data has been dropped on a drop target. ThetransferMode
of the event shows what just happened at the drop target. IftransferMode
has the valueMOVE
, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferMode
that has the valueNONE
indicates that no data was transferred during the drag and drop gesture. Positional data for theDragEvent
is invalid. Valid positional data for theDragEvent
is presented in theonDragDropped
event handler.
-
onDragDoneProperty
public final ObjectProperty<EventHandler<? super DragEvent>> onDragDoneProperty()
Defines a function to be called when thisScene
is a drag and drop gesture source after its data has been dropped on a drop target. ThetransferMode
of the event shows what just happened at the drop target. IftransferMode
has the valueMOVE
, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferMode
that has the valueNONE
indicates that no data was transferred during the drag and drop gesture. Positional data for theDragEvent
is invalid. Valid positional data for theDragEvent
is presented in theonDragDropped
event handler.- See Also:
getOnDragDone()
,setOnDragDone(EventHandler)
-
startDragAndDrop
public Dragboard startDragAndDrop(TransferMode... transferModes)
Confirms a potential drag and drop gesture that is recognized over thisScene
. Can be called only from a DRAG_DETECTED event handler. The returnedDragboard
is used to transfer data during the drag and drop gesture. Placing thisScene
's data on theDragboard
also identifies thisScene
as the source of the drag and drop gesture. More detail about drag and drop gestures is described in the overivew ofDragEvent
.- Parameters:
transferModes
- The supportedTransferMode
(s) of thisNode
- Returns:
- A
Dragboard
to place thisScene
's data on - Throws:
IllegalStateException
- if drag and drop cannot be started at this moment (it's called outside ofDRAG_DETECTED
event handling).- See Also:
DragEvent
-
startFullDrag
public void startFullDrag()
Starts a full press-drag-release gesture with this scene as gesture source. This method can be called only from aDRAG_DETECTED
mouse event handler. More detail about dragging gestures can be found in the overview ofMouseEvent
andMouseDragEvent
.- Throws:
IllegalStateException
- if the full press-drag-release gesture cannot be started at this moment (it's called outside ofDRAG_DETECTED
event handling).- Since:
- JavaFX 2.1
- See Also:
MouseEvent
,MouseDragEvent
-
setOnKeyPressed
public final void setOnKeyPressed(EventHandler<? super KeyEvent> value)
Sets the value of the property onKeyPressed.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
-
getOnKeyPressed
public final EventHandler<? super KeyEvent> getOnKeyPressed()
Gets the value of the property onKeyPressed.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
-
onKeyPressedProperty
public final ObjectProperty<EventHandler<? super KeyEvent>> onKeyPressedProperty()
Defines a function to be called when someNode
of thisScene
has input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.- See Also:
getOnKeyPressed()
,setOnKeyPressed(EventHandler)
-
setOnKeyReleased
public final void setOnKeyReleased(EventHandler<? super KeyEvent> value)
Sets the value of the property onKeyReleased.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
-
getOnKeyReleased
public final EventHandler<? super KeyEvent> getOnKeyReleased()
Gets the value of the property onKeyReleased.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
-
onKeyReleasedProperty
public final ObjectProperty<EventHandler<? super KeyEvent>> onKeyReleasedProperty()
Defines a function to be called when someNode
of thisScene
has input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.- See Also:
getOnKeyReleased()
,setOnKeyReleased(EventHandler)
-
setOnKeyTyped
public final void setOnKeyTyped(EventHandler<? super KeyEvent> value)
Sets the value of the property onKeyTyped.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
-
getOnKeyTyped
public final EventHandler<? super KeyEvent> getOnKeyTyped()
Gets the value of the property onKeyTyped.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
-
onKeyTypedProperty
public final ObjectProperty<EventHandler<? super KeyEvent>> onKeyTypedProperty()
Defines a function to be called when someNode
of thisScene
has input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.- See Also:
getOnKeyTyped()
,setOnKeyTyped(EventHandler)
-
setOnInputMethodTextChanged
public final void setOnInputMethodTextChanged(EventHandler<? super InputMethodEvent> value)
Sets the value of the property onInputMethodTextChanged.- Property description:
- Defines a function to be called when this
Node
has input focus and the input method text has changed. If this function is not defined in thisNode
, then it receives the result string of the input method composition as a series ofonKeyTyped
function calls.When the
Node
loses the input focus, the JavaFX runtime automatically commits the existing composed text if any.
-
getOnInputMethodTextChanged
public final EventHandler<? super InputMethodEvent> getOnInputMethodTextChanged()
Gets the value of the property onInputMethodTextChanged.- Property description:
- Defines a function to be called when this
Node
has input focus and the input method text has changed. If this function is not defined in thisNode
, then it receives the result string of the input method composition as a series ofonKeyTyped
function calls.When the
Node
loses the input focus, the JavaFX runtime automatically commits the existing composed text if any.
-
onInputMethodTextChangedProperty
public final ObjectProperty<EventHandler<? super InputMethodEvent>> onInputMethodTextChangedProperty()
Defines a function to be called when thisNode
has input focus and the input method text has changed. If this function is not defined in thisNode
, then it receives the result string of the input method composition as a series ofonKeyTyped
function calls.When the
Node
loses the input focus, the JavaFX runtime automatically commits the existing composed text if any.
-
getProperties
public final ObservableMap<Object,Object> getProperties()
Returns an observable map of properties on this node for use primarily by application developers.- Returns:
- an observable map of properties on this node for use primarily by application developers
- Since:
- JavaFX 8u40
-
hasProperties
public boolean hasProperties()
Tests if Scene has properties.- Returns:
- true if node has properties.
- Since:
- JavaFX 8u40
-
setUserData
public void setUserData(Object value)
Convenience method for setting a single Object property that can be retrieved at a later date. This is functionally equivalent to calling the getProperties().put(Object key, Object value) method. This can later be retrieved by callinggetUserData()
.- Parameters:
value
- The value to be stored - this can later be retrieved by callinggetUserData()
.- Since:
- JavaFX 8u40
-
getUserData
public Object getUserData()
Returns a previously set Object property, or null if no such property has been set using thesetUserData(java.lang.Object)
method.- Returns:
- The Object that was previously set, or null if no property has been set or if null was set.
- Since:
- JavaFX 8u40
-
setNodeOrientation
public final void setNodeOrientation(NodeOrientation orientation)
Sets the value of the property nodeOrientation.- Property description:
- Property holding NodeOrientation.
Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right.
- Since:
- JavaFX 8.0
-
getNodeOrientation
public final NodeOrientation getNodeOrientation()
Gets the value of the property nodeOrientation.- Property description:
- Property holding NodeOrientation.
Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right.
- Since:
- JavaFX 8.0
-
nodeOrientationProperty
public final ObjectProperty<NodeOrientation> nodeOrientationProperty()
Property holding NodeOrientation.Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right.
- Since:
- JavaFX 8.0
- See Also:
getNodeOrientation()
,setNodeOrientation(NodeOrientation)
-
getEffectiveNodeOrientation
public final NodeOrientation getEffectiveNodeOrientation()
Gets the value of the property effectiveNodeOrientation.- Property description:
- The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left.
- Since:
- JavaFX 8.0
-
effectiveNodeOrientationProperty
public final ReadOnlyObjectProperty<NodeOrientation> effectiveNodeOrientationProperty()
The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left.- Since:
- JavaFX 8.0
- See Also:
getEffectiveNodeOrientation()
-
-