- java.lang.Object
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- java.lang.Enum<BlendMode>
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- javafx.scene.effect.BlendMode
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- All Implemented Interfaces:
Serializable
,Comparable<BlendMode>
,Constable
public enum BlendMode extends Enum<BlendMode>
A blending mode defines the manner in which the inputs of a Blend effect are composited together or how a Node is blended into the background of a scene.import javafx.scene.*; import javafx.scene.effect.*; import javafx.scene.paint.*; import javafx.scene.shape.*; Rectangle r = new Rectangle(); r.setX(50); r.setY(50); r.setWidth(50); r.setHeight(50); r.setFill(Color.BLUE); Circle c = new Circle(); c.setFill(Color.rgb(255, 0, 0, 0.5)); c.setCenterX(50); c.setCenterY(50); c.setRadius(25); c.setBlendMode(BlendMode.MULTIPLY); Group g = new Group(); g.getChildren().add(r); g.getChildren().add(c);
- Since:
- JavaFX 2.0
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Nested Class Summary
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Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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Enum Constant Summary
Enum Constants Enum Constant Description ADD
The color and alpha components from the top input are added to those from the bottom input.BLUE
The blue component of the bottom input is replaced with the blue component of the top input; the other color components are unaffected.COLOR_BURN
The inverse of the bottom input color components are divided by the top input color components, all of which is then inverted to produce the resulting color.COLOR_DODGE
The bottom input color components are divided by the inverse of the top input color components to produce the resulting color.DARKEN
The darker of the color components from the two inputs are selected to produce the resulting color.DIFFERENCE
The darker of the color components from the two inputs are subtracted from the lighter ones to produce the resulting color.EXCLUSION
The color components from the two inputs are multiplied and doubled, and then subtracted from the sum of the bottom input color components, to produce the resulting color.GREEN
The green component of the bottom input is replaced with the green component of the top input; the other color components are unaffected.HARD_LIGHT
The input color components are either multiplied or screened, depending on the top input color.LIGHTEN
The lighter of the color components from the two inputs are selected to produce the resulting color.MULTIPLY
The color components from the first input are multiplied with those from the second input.OVERLAY
The input color components are either multiplied or screened, depending on the bottom input color.RED
The red component of the bottom input is replaced with the red component of the top input; the other color components are unaffected.SCREEN
The color components from both of the inputs are inverted, multiplied with each other, and that result is again inverted to produce the resulting color.SOFT_LIGHT
The input color components are either darkened or lightened, depending on the top input color.SRC_ATOP
The part of the top input lying inside of the bottom input is blended with the bottom input.SRC_OVER
The top input is blended over the bottom input.
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Enum Constant Detail
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SRC_OVER
public static final BlendMode SRC_OVER
The top input is blended over the bottom input. (Equivalent to the Porter-Duff "source over destination" rule.)
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SRC_ATOP
public static final BlendMode SRC_ATOP
The part of the top input lying inside of the bottom input is blended with the bottom input. (Equivalent to the Porter-Duff "source atop destination" rule.)
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ADD
public static final BlendMode ADD
The color and alpha components from the top input are added to those from the bottom input. The result is clamped to 1.0 if it exceeds the logical maximum of 1.0.Notes:
- This mode is commutative (ordering of inputs does not matter).
- This mode is sometimes referred to as "linear dodge" in imaging software packages.
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MULTIPLY
public static final BlendMode MULTIPLY
The color components from the first input are multiplied with those from the second input. The alpha components are blended according to theSRC_OVER
equation.Notes:
- This mode is commutative (ordering of inputs does not matter).
- This mode is the mathematical opposite of
the
SCREEN
mode. - The resulting color is always at least as dark as either of the input colors.
- Rendering with a completely black top input produces black; rendering with a completely white top input produces a result equivalent to the bottom input.
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SCREEN
public static final BlendMode SCREEN
The color components from both of the inputs are inverted, multiplied with each other, and that result is again inverted to produce the resulting color. The alpha components are blended according to theSRC_OVER
equation.Notes:
- This mode is commutative (ordering of inputs does not matter).
- This mode is the mathematical opposite of
the
MULTIPLY
mode. - The resulting color is always at least as light as either of the input colors.
- Rendering with a completely white top input produces white; rendering with a completely black top input produces a result equivalent to the bottom input.
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OVERLAY
public static final BlendMode OVERLAY
The input color components are either multiplied or screened, depending on the bottom input color. The alpha components are blended according to theSRC_OVER
equation.Notes:
- This mode is a combination of
SCREEN
andMULTIPLY
, depending on the bottom input color. - This mode is the mathematical opposite of
the
HARD_LIGHT
mode. - In this mode, the top input colors "overlay" the bottom input while preserving highlights and shadows of the latter.
- This mode is a combination of
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DARKEN
public static final BlendMode DARKEN
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LIGHTEN
public static final BlendMode LIGHTEN
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COLOR_DODGE
public static final BlendMode COLOR_DODGE
The bottom input color components are divided by the inverse of the top input color components to produce the resulting color. The alpha components are blended according to theSRC_OVER
equation.
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COLOR_BURN
public static final BlendMode COLOR_BURN
The inverse of the bottom input color components are divided by the top input color components, all of which is then inverted to produce the resulting color. The alpha components are blended according to theSRC_OVER
equation.
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HARD_LIGHT
public static final BlendMode HARD_LIGHT
The input color components are either multiplied or screened, depending on the top input color. The alpha components are blended according to theSRC_OVER
equation.Notes:
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SOFT_LIGHT
public static final BlendMode SOFT_LIGHT
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DIFFERENCE
public static final BlendMode DIFFERENCE
The darker of the color components from the two inputs are subtracted from the lighter ones to produce the resulting color. The alpha components are blended according to theSRC_OVER
equation.Notes:
- This mode is commutative (ordering of inputs does not matter).
- This mode can be used to invert parts of the bottom input image, or to quickly compare two images (equal pixels will result in black).
- Rendering with a completely white top input inverts the bottom input; rendering with a completely black top input produces a result equivalent to the bottom input.
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EXCLUSION
public static final BlendMode EXCLUSION
The color components from the two inputs are multiplied and doubled, and then subtracted from the sum of the bottom input color components, to produce the resulting color. The alpha components are blended according to theSRC_OVER
equation.Notes:
- This mode is commutative (ordering of inputs does not matter).
- This mode can be used to invert parts of the bottom input.
- This mode produces results that are similar to those of
DIFFERENCE
, except with lower contrast. - Rendering with a completely white top input inverts the bottom input; rendering with a completely black top input produces a result equivalent to the bottom input.
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RED
public static final BlendMode RED
The red component of the bottom input is replaced with the red component of the top input; the other color components are unaffected. The alpha components are blended according to theSRC_OVER
equation.
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GREEN
public static final BlendMode GREEN
The green component of the bottom input is replaced with the green component of the top input; the other color components are unaffected. The alpha components are blended according to theSRC_OVER
equation.
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Method Detail
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values
public static BlendMode[] values()
Returns an array containing the constants of this enum type, in the order they are declared.- Returns:
- an array containing the constants of this enum type, in the order they are declared
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valueOf
public static BlendMode valueOf(String name)
Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum type has no constant with the specified nameNullPointerException
- if the argument is null
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