Class MouseEvent

  • All Implemented Interfaces:
    Serializable, Cloneable
    Direct Known Subclasses:
    MouseDragEvent

    public class MouseEvent
    extends InputEvent
    When mouse event occurs, the top-most node under cursor is picked and the event is delivered to it through capturing and bubbling phases described at EventDispatcher.

    The mouse (pointer's) location is available relative to several coordinate systems: x,y - relative to the origin of the MouseEvent's node, sceneX,sceneY - relative to to the origin of the Scene that contains the node, screenX,screenY - relative to origin of the screen that contains the mouse pointer.

    Dragging gestures

    There are three types of dragging gestures. They are all initiated by a mouse press event and terminated as a result of a mouse released event, the source node decides which gesture will take place.

    The simple press-drag-release gesture is default. It's best used to allow changing size of a shape, dragging it around and so on. Whole press-drag-release gesture is delivered to one node. When mouse button is pressed, the top-most node is picked and all subsequent mouse events are delivered to the same node until the button is released. If a mouse clicked event is generated from these events, it is still delivered to the same node.

    During simple press-drag-release gesture, the other nodes are not involved and don't get any events. If these nodes need to be involved in the gesture, full press-drag-release gesture has to be activated. This gesture is best used for connecting nodes by "wires", dragging nodes to other nodes etc. This gesture type is more closely described at MouseDragEvent which contains the events delivered to the gesture targets.

    The third gesture type is platform-supported drag-and-drop gesture. It serves best to transfer data and works also between (not necessarily FX) applications. This gesture type is more closely described at DragEvent.

    In a short summary, simple press-drag-release gesture is activated automatically when a mouse button is pressed and delivers all MouseEvents to the gesture source. When you start dragging, eventually the DRAG_DETECTED event arrives. In its handler you can either start full press-drag-release gesture by calling startFullDrag method on a node or scene - the MouseDragEvents start to be delivered to gesture targets, or you can start drag and drop gesture by calling startDragAndDrop method on a node or scene - the system switches into the drag and drop mode and DragEvents start to be delivered instead of MouseEvents. If you don't call any of those methods, the simple press-drag-release gesture continues.

    Note that dragging a finger over touch screen produces mouse dragging events, but also scroll gesture events. If it means a conflict in an application (the physical dragging action is handled by two different handlers), the isSynthesized() method may be used to detect the problem and make the dragging handlers behave accordingly.

    Mouse enter/exit handling

    When mouse enters a node, the node gets MOUSE_ENTERED event, when it leaves, it gets MOUSE_EXITED event. These events are delivered only to the entered/exited node and seemingly don't go through the capturing/bubbling phases. This is the most common use-case.

    When the capturing or bubbling is desired, there are MOUSE_ENTERED_TARGET/MOUSE_EXITED_TARGET events. These events go through capturing/bubbling phases normally. This means that parent may receive the MOUSE_ENTERED_TARGET event when mouse entered either the parent itself or some of its children. To distinguish between these two cases event target can be tested on equality with the node.

    These two types are closely connected: MOUSE_ENTERED/MOUSE_EXITED are subtypes of MOUSE_ENTERED_TARGET/MOUSE_EXITED_TARGET. During capturing phase, MOUSE_ENTERED_TARGET is delivered to the parents. When the event is delivered to the event target (the node that has actually been entered), its type is switched to MOUSE_ENTERED. Then the type is switched back to MOUSE_ENTERED_TARGET for the bubbling phase. It's still one event just switching types, so if it's filtered or consumed, it affects both event variants. Thanks to the subtype-relationship, a MOUSE_ENTERED_TARGET event handler will receive the MOUSE_ENTERED event on target.

    Notes

    Since:
    JavaFX 2.0
    See Also:
    Serialized Form
    • Field Detail

      • ANY

        public static final EventType<MouseEvent> ANY
        Common supertype for all mouse event types.
      • MOUSE_PRESSED

        public static final EventType<MouseEvent> MOUSE_PRESSED
        This event occurs when mouse button is pressed. This activates a press-drag-release gesture, so all subsequent mouse events until the button is released are delivered to the same node.
      • MOUSE_RELEASED

        public static final EventType<MouseEvent> MOUSE_RELEASED
        This event occurs when mouse button is released. It is delivered to the same node where the button has been pressed which activated a press-drag-release gesture.
      • MOUSE_CLICKED

        public static final EventType<MouseEvent> MOUSE_CLICKED
        This event occurs when mouse button has been clicked (pressed and released on the same node). This event provides a button-like behavior to any node. Note that even long drags can generate click event (it is delivered to the top-most node on which the mouse was both pressed and released).
      • MOUSE_ENTERED_TARGET

        public static final EventType<MouseEvent> MOUSE_ENTERED_TARGET
        This event occurs when mouse enters a node. It's the bubbling variant, which is delivered also to all parents of the entered node (unless it was consumed). When notifications about mouse entering some of node's children are not desired, MOUSE_ENTERED event handler should be used.
        See Also:
        MouseEvent for more information about mouse entered/exited handling
      • MOUSE_EXITED_TARGET

        public static final EventType<MouseEvent> MOUSE_EXITED_TARGET
        This event occurs when mouse exits a node. It's the bubbling variant, which is delivered also to all parents of the exited node (unless it was consumed). When notifications about mouse exiting some of node's children are not desired, MOUSE_EXITED event handler should be used.
        See Also:
        MouseEvent for more information about mouse entered/exited handling
      • MOUSE_MOVED

        public static final EventType<MouseEvent> MOUSE_MOVED
        This event occurs when mouse moves within a node and no buttons are pressed. If any mouse button is pressed, MOUSE_DRAGGED event occurs instead.
      • MOUSE_DRAGGED

        public static final EventType<MouseEvent> MOUSE_DRAGGED
        This event occurs when mouse moves with a pressed button. It is delivered to the same node where the button has been pressed which activated a press-drag-release gesture. It is delivered regardless of the mouse being within bounds of the node.
    • Constructor Detail

      • MouseEvent

        public MouseEvent​(EventType<? extends MouseEvent> eventType,
                          double x,
                          double y,
                          double screenX,
                          double screenY,
                          MouseButton button,
                          int clickCount,
                          boolean shiftDown,
                          boolean controlDown,
                          boolean altDown,
                          boolean metaDown,
                          boolean primaryButtonDown,
                          boolean middleButtonDown,
                          boolean secondaryButtonDown,
                          boolean synthesized,
                          boolean popupTrigger,
                          boolean stillSincePress,
                          PickResult pickResult)
        Constructs new MouseEvent event with null source and target.
        Parameters:
        eventType - The type of the event.
        x - The x with respect to the scene.
        y - The y with respect to the scene.
        screenX - The x coordinate relative to screen.
        screenY - The y coordinate relative to screen.
        button - the mouse button used
        clickCount - number of click counts
        shiftDown - true if shift modifier was pressed.
        controlDown - true if control modifier was pressed.
        altDown - true if alt modifier was pressed.
        metaDown - true if meta modifier was pressed.
        primaryButtonDown - true if primary button was pressed.
        middleButtonDown - true if middle button was pressed.
        secondaryButtonDown - true if secondary button was pressed.
        synthesized - if this event was synthesized
        popupTrigger - whether this event denotes a popup trigger for current platform
        stillSincePress - see isStillSincePress()
        pickResult - pick result. Can be null, in this case a 2D pick result without any further values is constructed based on the scene coordinates
        Since:
        JavaFX 8.0
      • MouseEvent

        public MouseEvent​(Object source,
                          EventTarget target,
                          EventType<? extends MouseEvent> eventType,
                          double x,
                          double y,
                          double screenX,
                          double screenY,
                          MouseButton button,
                          int clickCount,
                          boolean shiftDown,
                          boolean controlDown,
                          boolean altDown,
                          boolean metaDown,
                          boolean primaryButtonDown,
                          boolean middleButtonDown,
                          boolean secondaryButtonDown,
                          boolean synthesized,
                          boolean popupTrigger,
                          boolean stillSincePress,
                          PickResult pickResult)
        Constructs new MouseEvent event.
        Parameters:
        source - the source of the event. Can be null.
        target - the target of the event. Can be null.
        eventType - The type of the event.
        x - The x with respect to the source. Should be in scene coordinates if source == null or source is not a Node.
        y - The y with respect to the source. Should be in scene coordinates if source == null or source is not a Node.
        screenX - The x coordinate relative to screen.
        screenY - The y coordinate relative to screen.
        button - the mouse button used
        clickCount - number of click counts
        shiftDown - true if shift modifier was pressed.
        controlDown - true if control modifier was pressed.
        altDown - true if alt modifier was pressed.
        metaDown - true if meta modifier was pressed.
        primaryButtonDown - true if primary button was pressed.
        middleButtonDown - true if middle button was pressed.
        secondaryButtonDown - true if secondary button was pressed.
        synthesized - if this event was synthesized
        popupTrigger - whether this event denotes a popup trigger for current platform
        stillSincePress - see isStillSincePress()
        pickResult - pick result. Can be null, in this case a 2D pick result without any further values is constructed based on the scene coordinates and target
        Since:
        JavaFX 8.0
    • Method Detail

      • getEventType

        public EventType<? extends MouseEvent> getEventType()
        Description copied from class: Event
        Gets the event type of this event. Objects of the same Event class can have different event types. These event types further specify what kind of event occurred.
        Overrides:
        getEventType in class InputEvent
        Returns:
        the event type
      • copyFor

        public MouseEvent copyFor​(Object newSource,
                                  EventTarget newTarget)
        Copies this event for a different source and target. In most cases you don't need to use this method, it's called automatically when you fire the event.
        Overrides:
        copyFor in class Event
        Parameters:
        newSource - New event source
        newTarget - New event target
        Returns:
        copy of this event for a different source and target
      • copyFor

        public MouseEvent copyFor​(Object newSource,
                                  EventTarget newTarget,
                                  EventType<? extends MouseEvent> eventType)
        Creates a copy of the given event with the given fields substituted.
        Parameters:
        newSource - the new source of the copied event
        newTarget - the new target of the copied event
        eventType - the new eventType
        Returns:
        the event copy with the fields substituted
        Since:
        JavaFX 8.0
      • copyForMouseDragEvent

        public static MouseDragEvent copyForMouseDragEvent​(MouseEvent e,
                                                           Object source,
                                                           EventTarget target,
                                                           EventType<MouseDragEvent> type,
                                                           Object gestureSource,
                                                           PickResult pickResult)
        Creates a copy of this mouse event of MouseDragEvent type
        Parameters:
        e - the mouse event to copy
        source - the new source of the copied event
        target - the new target of the copied event
        type - the new MouseDragEvent type
        gestureSource - the new source of the gesture
        pickResult - pick result. Can be null, in this case a 2D pick result without any further values is constructed based on the scene coordinates
        Returns:
        new MouseDragEvent that was created from MouseEvent
        Since:
        JavaFX 8.0
      • isDragDetect

        public boolean isDragDetect()
        Determines whether this event will be followed by DRAG_DETECTED event. It has effect only with MOUSE_PRESSED and MOUSE_DRAGGED events.
        Returns:
        true if the DRAG_DETECTED event will follow
      • setDragDetect

        public void setDragDetect​(boolean dragDetect)
        Augments drag detection behavior. The value says whether this event will be followed by DRAG_DETECTED event. It has effect only with MOUSE_PRESSED and MOUSE_DRAGGED events.
        Parameters:
        dragDetect - Whether DRAG_DETECTED event will follow
      • getX

        public final double getX()
        Horizontal position of the event relative to the origin of the MouseEvent's source.
        Returns:
        horizontal position of the event relative to the origin of the MouseEvent's source.
      • getY

        public final double getY()
        Vertical position of the event relative to the origin of the MouseEvent's source.
        Returns:
        vertical position of the event relative to the origin of the MouseEvent's source.
      • getZ

        public final double getZ()
        Depth position of the event relative to the origin of the MouseEvent's source.
        Returns:
        depth position of the event relative to the origin of the MouseEvent's source.
        Since:
        JavaFX 8.0
      • getScreenX

        public final double getScreenX()
        Returns absolute horizontal position of the event.
        Returns:
        absolute horizontal position of the event
      • getScreenY

        public final double getScreenY()
        Returns absolute vertical position of the event.
        Returns:
        absolute vertical position of the event
      • getSceneX

        public final double getSceneX()
        Returns horizontal position of the event relative to the origin of the Scene that contains the MouseEvent's source. If the node is not in a Scene, then the value is relative to the boundsInParent of the root-most parent of the MouseEvent's node. Note that in 3D scene, this represents the flat coordinates after applying the projection transformations.
        Returns:
        horizontal position of the event relative to the origin of the Scene that contains the MouseEvent's source
      • getSceneY

        public final double getSceneY()
        Returns vertical position of the event relative to the origin of the Scene that contains the MouseEvent's source. If the node is not in a Scene, then the value is relative to the boundsInParent of the root-most parent of the MouseEvent's node. Note that in 3D scene, this represents the flat coordinates after applying the projection transformations.
        Returns:
        vertical position of the event relative to the origin of the Scene that contains the MouseEvent's source
      • getButton

        public final MouseButton getButton()
        Which, if any, of the mouse buttons is responsible for this event.
        Returns:
        mouse button whose state change caused this event
      • getClickCount

        public final int getClickCount()
        Returns number of mouse clicks associated with this event. All MOUSE_MOVED events have the clickCount value equal to 0. The value is increased with MOUSE_PRESSED event and stays like that for all subsequent events till MOUSE_RELEASED, including the afterwards generated MOUSE_CLICKED event. The value is increased to numbers higher than one if all the events between two subsequent presses happen on a small region and in a small time (according to native operating system configuration).
        Returns:
        number of mouse clicks associated with this event
      • isStillSincePress

        public final boolean isStillSincePress()
        Indicates whether the mouse cursor stayed in the system-provided hysteresis area since last pressed event that occurred before this event.

        Click event is generated for a node if mouse was both pressed and released over the node, regardless of mouse movements between the press and release. If a node wants to react differently on a simple click and on a mouse drag, it should use a system-supplied short distance threshold to decide between click and drag (users often perform inadvertent tiny movements during a click). It can be easily achieved by ignoring all drags with this method returning true and ignoring all clicks with this method returning false.

        Returns:
        true if there were no significant mouse movements (out of system hysteresis area) since the last pressed event that occurred before this event.
      • isShiftDown

        public final boolean isShiftDown()
        Whether or not the Shift modifier is down on this event.
        Returns:
        true if the Shift modifier is down on this event
      • isControlDown

        public final boolean isControlDown()
        Whether or not the Control modifier is down on this event.
        Returns:
        true if the Control modifier is down on this event
      • isAltDown

        public final boolean isAltDown()
        Whether or not the Alt modifier is down on this event.
        Returns:
        true if the Alt modifier is down on this event
      • isMetaDown

        public final boolean isMetaDown()
        Whether or not the Meta modifier is down on this event.
        Returns:
        true if the Meta modifier is down on this event
      • isSynthesized

        public boolean isSynthesized()
        Indicates whether this event is synthesized from using a touch screen instead of usual mouse event source devices like mouse or track pad. When a finger is dragged over a touch screen, both scrolling gesture and mouse dragging are produced. If it causes a conflict in an application, this flag can be used to tell apart the usual mouse dragging from the touch screen dragging already handled as scroll events.
        Returns:
        true if this event is synthesized from using a touch screen
        Since:
        JavaFX 2.2
      • isShortcutDown

        public final boolean isShortcutDown()
        Returns whether or not the host platform common shortcut modifier is down on this event. This common shortcut modifier is a modifier key which is used commonly in shortcuts on the host platform. It is for example control on Windows and meta (command key) on Mac.
        Returns:
        true if the shortcut modifier is down, false otherwise
      • isPopupTrigger

        public final boolean isPopupTrigger()
        Returns true if this mouse event is the popup menu trigger event for the platform.

        Note: Popup menus are triggered differently on different systems. Therefore, popupTrigger should be checked in both onMousePressed and mouseReleased for proper cross-platform functionality.

        Returns:
        true if this mouse event is the popup menu trigger event for the platform
        Since:
        JavaFX 8.0
      • isPrimaryButtonDown

        public final boolean isPrimaryButtonDown()
        Returns true if primary button (button 1, usually the left) is currently pressed. Note that this is different from the getButton() method that indicates which button press was responsible for this event while this method indicates whether the primary button is depressed.
        Returns:
        true if primary button (button 1, usually the left) is currently pressed
      • isSecondaryButtonDown

        public final boolean isSecondaryButtonDown()
        Returns true if secondary button (button 3, usually the right) is currently pressed. Note that this is different from the getButton() method that indicates which button press was responsible for this event while this method indicates whether the secondary button is depressed.
        Returns:
        true if secondary button (button 3, usually the right) is currently pressed
      • isMiddleButtonDown

        public final boolean isMiddleButtonDown()
        Returns true if middle button (button 2) is currently pressed. Note that this is different from the getButton() method that indicates which button press was responsible for this event while this method indicates whether the middle button is depressed.
        Returns:
        true if middle button (button 2) is currently pressed
      • toString

        public String toString()
        Returns a string representation of this MouseEvent object.
        Overrides:
        toString in class EventObject
        Returns:
        a string representation of this MouseEvent object.
      • getPickResult

        public final PickResult getPickResult()
        Returns information about the pick.
        Returns:
        new PickResult object that contains information about the pick
        Since:
        JavaFX 8.0