Class PauseTransition


  • public final class PauseTransition
    extends Transition
    This Transition executes an Animation.onFinished at the end of its duration.

    Code Segment Example:

     
     import javafx.scene.shape.*;
     import javafx.animation.*;
    
     ...
    
         Rectangle rect = new Rectangle (100, 40, 100, 100);
         rect.setArcHeight(50);
         rect.setArcWidth(50);
         rect.setFill(Color.VIOLET);
    
         RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
         rt.setByAngle(180);
         rt.setCycleCount(4f);
         rt.setAutoReverse(true);
         SequentialTransition seqTransition = new SequentialTransition (
             new PauseTransition(Duration.millis(1000)), // wait a second
             rt
         );
         seqTransition.play();
    
     ...
    
     
     
    Since:
    JavaFX 2.0
    See Also:
    Transition, Animation
    • Property Detail

      • duration

        public final ObjectProperty<Duration> durationProperty
        The duration of this Transition.

        It is not possible to change the duration of a running PauseTransition. If the value of duration is changed for a running PauseTransition, the animation has to be stopped and started again to pick up the new value.

        Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

        Default value:
        400ms
        See Also:
        getDuration(), setDuration(Duration)
    • Constructor Detail

      • PauseTransition

        public PauseTransition​(Duration duration)
        The constructor of PauseTransition.
        Parameters:
        duration - The duration of the PauseTransition
      • PauseTransition

        public PauseTransition()
        The constructor of PauseTransition
    • Method Detail

      • setDuration

        public final void setDuration​(Duration value)
        Sets the value of the property duration.
        Property description:
        The duration of this Transition.

        It is not possible to change the duration of a running PauseTransition. If the value of duration is changed for a running PauseTransition, the animation has to be stopped and started again to pick up the new value.

        Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

        Default value:
        400ms
      • getDuration

        public final Duration getDuration()
        Gets the value of the property duration.
        Property description:
        The duration of this Transition.

        It is not possible to change the duration of a running PauseTransition. If the value of duration is changed for a running PauseTransition, the animation has to be stopped and started again to pick up the new value.

        Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

        Default value:
        400ms
      • durationProperty

        public final ObjectProperty<Duration> durationProperty()
        The duration of this Transition.

        It is not possible to change the duration of a running PauseTransition. If the value of duration is changed for a running PauseTransition, the animation has to be stopped and started again to pick up the new value.

        Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

        Default value:
        400ms
        See Also:
        getDuration(), setDuration(Duration)
      • interpolate

        public void interpolate​(double frac)
        The method interpolate() has to be provided by implementations of Transition. While a Transition is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be 0.0 and at the end it will be 1.0. How the parameter increases, depends on the interpolator, e.g. if the interpolator is Interpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.
        Specified by:
        interpolate in class Transition
        Parameters:
        frac - The relative position