# Class SequentialTransition

public final class SequentialTransition extends Transition
This `Transition` plays a list of `Animations` in sequential order.

Children of this `Transition` inherit `node`, if their `node` property is not specified.

Code Segment Example:

``` ```
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);

final Duration SEC_2 = Duration.millis(2000);
final Duration SEC_3 = Duration.millis(3000);

PauseTransition pt = new PauseTransition(Duration.millis(1000));
ft.setFromValue(1.0f);
ft.setToValue(0.3f);
ft.setCycleCount(2f);
ft.setAutoReverse(true);
TranslateTransition tt = new TranslateTransition(SEC_2);
tt.setFromX(-100f);
tt.setToX(100f);
tt.setCycleCount(2f);
tt.setAutoReverse(true);
RotateTransition rt = new RotateTransition(SEC_3);
rt.setByAngle(180f);
rt.setCycleCount(4f);
rt.setAutoReverse(true);
ScaleTransition st = new ScaleTransition(SEC_2);
st.setByX(1.5f);
st.setByY(1.5f);
st.setCycleCount(2f);
st.setAutoReverse(true);

SequentialTransition seqT = new SequentialTransition (rect, pt, ft, tt, rt, st);
seqT.play();
```
```
Since:
JavaFX 2.0
• ## Property Summary

Properties
Type
Property
Description
`final ObjectProperty<Node>`
`node`
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves.

### Properties declared in class javafx.animation.Transition

`interpolator`

### Properties declared in class javafx.animation.Animation

`autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration`

## Nested classes/interfaces declared in class javafx.animation.Animation

`Animation.Status`
• ## Field Summary

### Fields declared in class javafx.animation.Animation

`INDEFINITE`
• ## Constructor Summary

Constructors
Constructor
Description
`SequentialTransition()`
The constructor of `SequentialTransition`.
`SequentialTransition(Animation... children)`
The constructor of `SequentialTransition`.
`SequentialTransition(Node node)`
The constructor of `SequentialTransition`.
```SequentialTransition(Node node, Animation... children)```
The constructor of `SequentialTransition`.
• ## Method Summary

Modifier and Type
Method
Description
`final ObservableList<Animation>`
`getChildren()`
A list of `Animations` that will be played sequentially.
`final Node`
`getNode()`
Gets the value of the `node` property.
`protected void`
`interpolate(double frac)`
The method `interpolate()` has to be provided by implementations of `Transition`.
`final ObjectProperty<Node>`
`nodeProperty()`
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves.
`final void`
`setNode(Node value)`
Sets the value of the `node` property.

### Methods declared in class javafx.animation.Transition

`getCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolator`

### Methods declared in class javafx.animation.Animation

`autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty`

### Methods declared in class java.lang.Object

`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`
• ## Property Details

• ### node

public final  nodeProperty
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves. This can be used if a number of `Transitions` should be applied to a single `Node`.

It is not possible to change the target `node` of a running `Transition`. If the value of `node` is changed for a running `Transition`, the animation has to be stopped and started again to pick up the new value.

• ## Constructor Details

• ### SequentialTransition

public SequentialTransition(Node node, Animation... children)
The constructor of `SequentialTransition`.
Parameters:
`node` - The target `Node` to be used in child `Transitions` that have no `Node` specified themselves
`children` - The child `Animations` of this `SequentialTransition`
• ### SequentialTransition

public SequentialTransition(Animation... children)
The constructor of `SequentialTransition`.
Parameters:
`children` - The child `Animations` of this `SequentialTransition`
• ### SequentialTransition

public SequentialTransition(Node node)
The constructor of `SequentialTransition`.
Parameters:
`node` - The target `Node` to be used in child `Transitions` that have no `Node` specified themselves
• ### SequentialTransition

public SequentialTransition()
The constructor of `SequentialTransition`.
• ## Method Details

• ### setNode

public final void setNode(Node value)
Sets the value of the `node` property.
Property description:
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves. This can be used if a number of `Transitions` should be applied to a single `Node`.

It is not possible to change the target `node` of a running `Transition`. If the value of `node` is changed for a running `Transition`, the animation has to be stopped and started again to pick up the new value.

Parameters:
`value` - the value for the `node` property
• ### getNode

public final Node getNode()
Gets the value of the `node` property.
Property description:
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves. This can be used if a number of `Transitions` should be applied to a single `Node`.

It is not possible to change the target `node` of a running `Transition`. If the value of `node` is changed for a running `Transition`, the animation has to be stopped and started again to pick up the new value.

Returns:
the value of the `node` property
• ### nodeProperty

public final  nodeProperty()
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves. This can be used if a number of `Transitions` should be applied to a single `Node`.

It is not possible to change the target `node` of a running `Transition`. If the value of `node` is changed for a running `Transition`, the animation has to be stopped and started again to pick up the new value.

Returns:
the `node` property
• ### getChildren

public final  getChildren()
A list of `Animations` that will be played sequentially.

It is not possible to change the children of a running `SequentialTransition`. If the children are changed for a running `SequentialTransition`, the animation has to be stopped and started again to pick up the new value.

Returns:
a list of Animations that will be played sequentially
• ### interpolate

protected void interpolate(double frac)
The method `interpolate()` has to be provided by implementations of `Transition`. While a `Transition` is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be `0.0` and at the end it will be `1.0`. How the parameter increases, depends on the `interpolator`, e.g. if the `interpolator` is `Interpolator.LINEAR`, the fraction will increase linear. This method must not be called by the user directly.
Specified by:
`interpolate` in class `Transition`
Parameters:
`frac` - The relative position