Class AnimationTimer

java.lang.Object
javafx.animation.AnimationTimer

public abstract class AnimationTimer extends Object
The class AnimationTimer allows to create a timer, that is called in each frame while it is active.

An extending class has to override the method handle(long) which will be called in every frame.

The methods start() and stop() allow to start and stop the timer.

The animation timer runs on the JavaFX Application Thread.

Since:
JavaFX 2.0
  • Constructor Details

    • AnimationTimer

      public AnimationTimer()
      Creates a new timer.
  • Method Details

    • handle

      public abstract void handle(long now)
      This method needs to be overridden by extending classes. It is going to be called in every frame while the AnimationTimer is active.
      Parameters:
      now - The timestamp of the current frame given in nanoseconds. This value will be the same for all AnimationTimers called during one frame.
    • start

      public void start()
      Starts the AnimationTimer. Once it is started, the handle(long) method of this AnimationTimer will be called in every frame.

      The AnimationTimer can be stopped by calling stop().

      Note: if this method is not called on the JavaFX Application Thread, it is delegated to it automatically. In this case, the call is asynchronous and may not happen immediately.

    • stop

      public void stop()
      Stops the AnimationTimer. It can be activated again by calling start().

      Note: if this method is not called on the JavaFX Application Thread, it is delegated to it automatically. In this case, the call is asynchronous and may not happen immediately.