Uses of Package
javafx.scene.input

Packages that use javafx.scene.input
Package Description
javafx.application
Provides the application life-cycle classes.
javafx.scene
Provides the core set of base classes for the JavaFX Scene Graph API.
javafx.scene.control
The JavaFX User Interface Controls (UI Controls or just Controls) are specialized Nodes in the JavaFX Scenegraph especially suited for reuse in many different application contexts.
javafx.scene.control.skin
The javafx.scene.control.skin package is where the skin classes, typically one for each UI control, are located
javafx.scene.input
Provides the set of classes for mouse and keyboard input event handling.
javafx.scene.robot
Provides API for simulating user interaction such as typing keys on the keyboard and using the mouse.
javafx.stage
Provides the top-level container classes for JavaFX content.
  • Classes in javafx.scene.input used by javafx.application
    Class Description
    KeyCode
    Set of key codes for KeyEvent objects.
  • Classes in javafx.scene.input used by javafx.scene
    Class Description
    ContextMenuEvent
    When the user requests a context menu, this event occurs.
    Dragboard
    A drag and drop specific Clipboard.
    DragEvent
    Drag events replace mouse events during drag-and-drop gesture.
    InputMethodEvent
    An event which indicates that the underlying input method notifies its text change in a Node.
    InputMethodRequests
    InputMethodRequests defines the requests that a text editing node has to handle in order to work with input methods.
    KeyCombination
    Represents a combination of keys which are used in keyboard shortcuts.
    KeyEvent
    An event which indicates that a keystroke occurred in a Node.
    Mnemonic
    This class is used when creating a Mnemonic.
    MouseDragEvent
    Mouse drag events are delivered to potential gesture targets during full press-drag-release gestures.
    MouseEvent
    When a mouse event occurs, the top-most node under cursor is picked and the event is delivered to it through capturing and bubbling phases described at EventDispatcher.
    RotateEvent
    Rotate event indicates that user performed rotating gesture such as dragging two fingers around each other on track pad, touch screen or other similar device.
    ScrollEvent
    Scroll event indicates that user performed scrolling by mouse wheel, track pad, touch screen or other similar device.
    SwipeEvent
    Swipe event indicates that user performed a swipe gesture such as dragging a finger in one direction on touch screen.
    TouchEvent
    Touch event indicates a touch screen action.
    TransferMode
    Describes the mode of data transfer with respect to a drag and drop gesture.
    ZoomEvent
    Zoom event indicates that user performed zooming gesture such as dragging two fingers apart on track pad, touch screen or other similar device.
  • Classes in javafx.scene.input used by javafx.scene.control
    Class Description
    KeyCombination
    Represents a combination of keys which are used in keyboard shortcuts.
  • Classes in javafx.scene.input used by javafx.scene.control.skin
    Class Description
    InputMethodEvent
    An event which indicates that the underlying input method notifies its text change in a Node.
  • Classes in javafx.scene.input used by javafx.scene.input
    Class Description
    Clipboard
    Represents an operating system clipboard, on which data may be placed during, for example, cut, copy, and paste operations.
    ContextMenuEvent
    When the user requests a context menu, this event occurs.
    DataFormat
    Data format identifier used as means of identifying the data stored on a clipboard/dragboard.
    Dragboard
    A drag and drop specific Clipboard.
    DragEvent
    Drag events replace mouse events during drag-and-drop gesture.
    GestureEvent
    An event indicating gesture input.
    InputEvent
    An event indicating a user input.
    InputMethodEvent
    An event which indicates that the underlying input method notifies its text change in a Node.
    InputMethodHighlight
    The enum that contains the input method text highlights.
    InputMethodTextRun
    Represents a single run in which the characters have the same set of highlights in the input method text.
    KeyCode
    Set of key codes for KeyEvent objects.
    KeyCombination
    Represents a combination of keys which are used in keyboard shortcuts.
    KeyCombination.Modifier
    This class represents a pair of modifier key and its value.
    KeyCombination.ModifierValue
    ModifierValue specifies state of modifier keys.
    KeyEvent
    An event which indicates that a keystroke occurred in a Node.
    MouseButton
    Mapping for Button Names
    MouseDragEvent
    Mouse drag events are delivered to potential gesture targets during full press-drag-release gestures.
    MouseEvent
    When a mouse event occurs, the top-most node under cursor is picked and the event is delivered to it through capturing and bubbling phases described at EventDispatcher.
    PickResult
    A container object that contains the result of a pick event
    RotateEvent
    Rotate event indicates that user performed rotating gesture such as dragging two fingers around each other on track pad, touch screen or other similar device.
    ScrollEvent
    Scroll event indicates that user performed scrolling by mouse wheel, track pad, touch screen or other similar device.
    ScrollEvent.HorizontalTextScrollUnits
    Horizontal text-based scrolling units.
    ScrollEvent.VerticalTextScrollUnits
    Vertical text-based scrolling units.
    SwipeEvent
    Swipe event indicates that user performed a swipe gesture such as dragging a finger in one direction on touch screen.
    TouchEvent
    Touch event indicates a touch screen action.
    TouchPoint
    Touch point represents a single point of a multi-touch action, typically one finger touching a screen.
    TouchPoint.State
    Represents current state of the touch point
    TransferMode
    Describes the mode of data transfer with respect to a drag and drop gesture.
    ZoomEvent
    Zoom event indicates that user performed zooming gesture such as dragging two fingers apart on track pad, touch screen or other similar device.
  • Classes in javafx.scene.input used by javafx.scene.robot
    Class Description
    KeyCode
    Set of key codes for KeyEvent objects.
    MouseButton
    Mapping for Button Names
  • Classes in javafx.scene.input used by javafx.stage
    Class Description
    KeyCombination
    Represents a combination of keys which are used in keyboard shortcuts.