Uses of Class
javafx.scene.control.TableCell
| Package | Description |
|---|---|
| javafx.scene.control |
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
|
| javafx.scene.control.cell |
The
javafx.scene.control.cell package is where all cell-related
classes are located, other than the core classes such as
Cell, IndexedCell,
ListCell, TreeCell,
and TableCell. |
| javafx.scene.control.skin |
The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
|
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Uses of TableCell in javafx.scene.control
Fields in javafx.scene.control with type parameters of type TableCell Modifier and Type Field Description static Callback<TableColumn<?,?>,TableCell<?,?>>TableColumn. DEFAULT_CELL_FACTORYIf no cellFactory is specified on a TableColumn instance, then this one will be used by default.Methods in javafx.scene.control that return types with arguments of type TableCell Modifier and Type Method Description ObjectProperty<Callback<TableColumn<S,T>,TableCell<S,T>>>TableColumn. cellFactoryProperty()The cell factory for all cells in this column.Callback<TableColumn<S,T>,TableCell<S,T>>TableColumn. getCellFactory()Gets the value of the property cellFactory.Method parameters in javafx.scene.control with type arguments of type TableCell Modifier and Type Method Description voidTableColumn. setCellFactory(Callback<TableColumn<S,T>,TableCell<S,T>> value)Sets the value of the property cellFactory. -
Uses of TableCell in javafx.scene.control.cell
Subclasses of TableCell in javafx.scene.control.cell Modifier and Type Class Description classCheckBoxTableCell<S,T>classChoiceBoxTableCell<S,T>classComboBoxTableCell<S,T>classProgressBarTableCell<S>A class containing aTableCellimplementation that draws aProgressBarnode inside the cell.classTextFieldTableCell<S,T>Methods in javafx.scene.control.cell that return types with arguments of type TableCell Modifier and Type Method Description static <S> Callback<TableColumn<S,Boolean>,TableCell<S,Boolean>>CheckBoxTableCell. forTableColumn(TableColumn<S,Boolean> column)Creates a cell factory for use in aTableColumncell factory.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>CheckBoxTableCell. forTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty)Creates a cell factory for use in aTableColumncell factory.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>CheckBoxTableCell. forTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, boolean showLabel)Creates a cell factory for use in aTableColumncell factory.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>CheckBoxTableCell. forTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, StringConverter<T> converter)Creates a cell factory for use in aTableColumncell factory.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>ChoiceBoxTableCell. forTableColumn(ObservableList<T> items)Creates a ChoiceBox cell factory for use inTableColumncontrols.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>ChoiceBoxTableCell. forTableColumn(StringConverter<T> converter, ObservableList<T> items)Creates a ChoiceBox cell factory for use inTableColumncontrols.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>ChoiceBoxTableCell. forTableColumn(StringConverter<T> converter, T... items)Creates a ChoiceBox cell factory for use inTableColumncontrols.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>ChoiceBoxTableCell. forTableColumn(T... items)Creates a ChoiceBox cell factory for use inTableColumncontrols.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>ComboBoxTableCell. forTableColumn(ObservableList<T> items)Creates a ComboBox cell factory for use inTableColumncontrols.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>ComboBoxTableCell. forTableColumn(StringConverter<T> converter, ObservableList<T> items)Creates a ComboBox cell factory for use inTableColumncontrols.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>ComboBoxTableCell. forTableColumn(StringConverter<T> converter, T... items)Creates a ComboBox cell factory for use inTableColumncontrols.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>ComboBoxTableCell. forTableColumn(T... items)Creates a ComboBox cell factory for use inTableColumncontrols.static <S> Callback<TableColumn<S,Double>,TableCell<S,Double>>ProgressBarTableCell. forTableColumn()Provides aProgressBarthat allows easy visualisation of a Number value as it proceeds from 0.0 to 1.0.static <S> Callback<TableColumn<S,String>,TableCell<S,String>>TextFieldTableCell. forTableColumn()Provides aTextFieldthat allows editing of the cell content when the cell is double-clicked, or whenTableView.edit(int, javafx.scene.control.TableColumn)is called.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>TextFieldTableCell. forTableColumn(StringConverter<T> converter)Provides aTextFieldthat allows editing of the cell content when the cell is double-clicked, or whenTableView.edit(int, javafx.scene.control.TableColumn)is called. -
Uses of TableCell in javafx.scene.control.skin
Constructors in javafx.scene.control.skin with parameters of type TableCell Constructor Description TableCellSkin(TableCell<S,T> control)Creates a new TableCellSkin instance, installing the necessary child nodes into the Controlchildrenlist, as well as the necessary input mappings for handling key, mouse, etc events.