Class InnerShadow


  • public class InnerShadow
    extends Effect
    A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset.

    Example:

    
     InnerShadow innerShadow = new InnerShadow();
     innerShadow.setOffsetX(4);
     innerShadow.setOffsetY(4);
     innerShadow.setColor(Color.web("0x3b596d"));
    
     Text text = new Text();
     text.setEffect(innerShadow);
     text.setX(20);
     text.setY(100);
     text.setText("InnerShadow");
     text.setFill(Color.ALICEBLUE);
     text.setFont(Font.font(null, FontWeight.BOLD, 50));
     

    The code above produces the following:

    The visual effect of InnerShadow on
 text

    Since:
    JavaFX 2.0
    • Property Detail

      • input

        public final ObjectProperty<Effect> inputProperty
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
        See Also:
        getInput(), setInput(Effect)
      • radius

        public final DoubleProperty radiusProperty
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
        See Also:
        getRadius(), setRadius(double)
      • width

        public final DoubleProperty widthProperty
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getWidth(), setWidth(double)
      • height

        public final DoubleProperty heightProperty
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getHeight(), setHeight(double)
      • choke

        public final DoubleProperty chokeProperty
        The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
               Min: 0.0
               Max: 1.0
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
        See Also:
        getChoke(), setChoke(double)
    • Constructor Detail

      • InnerShadow

        public InnerShadow()
        Creates a new instance of InnerShadow with default parameters.
      • InnerShadow

        public InnerShadow​(double radius,
                           Color color)
        Creates a new instance of InnerShadow with specified radius and color.
        Parameters:
        radius - the radius of the shadow blur kernel
        color - the shadow Color
      • InnerShadow

        public InnerShadow​(double radius,
                           double offsetX,
                           double offsetY,
                           Color color)
        Creates a new instance of InnerShadow with specified radius, offsetX, offsetY and color.
        Parameters:
        radius - the radius of the shadow blur kernel
        offsetX - the shadow offset in the x direction
        offsetY - the shadow offset in the y direction
        color - the shadow Color
      • InnerShadow

        public InnerShadow​(BlurType blurType,
                           Color color,
                           double radius,
                           double choke,
                           double offsetX,
                           double offsetY)
        Creates a new instance of InnerShadow with the specified blurType, color, radius, spread, offsetX and offsetY.
        Parameters:
        blurType - the algorithm used to blur the shadow
        color - the shadow Color
        radius - the radius of the shadow blur kernel
        choke - the portion of the radius where the contribution of the source material will be 100%
        offsetX - the shadow offset in the x direction
        offsetY - the shadow offset in the y direction
        Since:
        JavaFX 2.1
    • Method Detail

      • setInput

        public final void setInput​(Effect value)
        Sets the value of the property input.
        Property description:
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
      • getInput

        public final Effect getInput()
        Gets the value of the property input.
        Property description:
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
      • inputProperty

        public final ObjectProperty<Effect> inputProperty()
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
        See Also:
        getInput(), setInput(Effect)
      • setRadius

        public final void setRadius​(double value)
        Sets the value of the property radius.
        Property description:
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
      • getRadius

        public final double getRadius()
        Gets the value of the property radius.
        Property description:
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
      • radiusProperty

        public final DoubleProperty radiusProperty()
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
        See Also:
        getRadius(), setRadius(double)
      • setWidth

        public final void setWidth​(double value)
        Sets the value of the property width.
        Property description:
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • getWidth

        public final double getWidth()
        Gets the value of the property width.
        Property description:
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • widthProperty

        public final DoubleProperty widthProperty()
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getWidth(), setWidth(double)
      • setHeight

        public final void setHeight​(double value)
        Sets the value of the property height.
        Property description:
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • getHeight

        public final double getHeight()
        Gets the value of the property height.
        Property description:
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • heightProperty

        public final DoubleProperty heightProperty()
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getHeight(), setHeight(double)
      • setBlurType

        public final void setBlurType​(BlurType value)
        Sets the value of the property blurType.
        Property description:
        The algorithm used to blur the shadow.
               Min: n/a
               Max: n/a
           Default: BlurType.THREE_PASS_BOX
          Identity: n/a
         
        Default value:
        THREE_PASS_BOX
      • getBlurType

        public final BlurType getBlurType()
        Gets the value of the property blurType.
        Property description:
        The algorithm used to blur the shadow.
               Min: n/a
               Max: n/a
           Default: BlurType.THREE_PASS_BOX
          Identity: n/a
         
        Default value:
        THREE_PASS_BOX
      • setChoke

        public final void setChoke​(double value)
        Sets the value of the property choke.
        Property description:
        The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
               Min: 0.0
               Max: 1.0
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • getChoke

        public final double getChoke()
        Gets the value of the property choke.
        Property description:
        The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
               Min: 0.0
               Max: 1.0
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • chokeProperty

        public final DoubleProperty chokeProperty()
        The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
               Min: 0.0
               Max: 1.0
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
        See Also:
        getChoke(), setChoke(double)
      • setColor

        public final void setColor​(Color value)
        Sets the value of the property color.
        Property description:
        The shadow Color.
               Min: n/a
               Max: n/a
           Default: Color.BLACK
          Identity: n/a
         
        Default value:
        BLACK
      • getColor

        public final Color getColor()
        Gets the value of the property color.
        Property description:
        The shadow Color.
               Min: n/a
               Max: n/a
           Default: Color.BLACK
          Identity: n/a
         
        Default value:
        BLACK
      • setOffsetX

        public final void setOffsetX​(double value)
        Sets the value of the property offsetX.
        Property description:
        The shadow offset in the x direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • getOffsetX

        public final double getOffsetX()
        Gets the value of the property offsetX.
        Property description:
        The shadow offset in the x direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • offsetXProperty

        public final DoubleProperty offsetXProperty()
        The shadow offset in the x direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
        See Also:
        getOffsetX(), setOffsetX(double)
      • setOffsetY

        public final void setOffsetY​(double value)
        Sets the value of the property offsetY.
        Property description:
        The shadow offset in the y direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • getOffsetY

        public final double getOffsetY()
        Gets the value of the property offsetY.
        Property description:
        The shadow offset in the y direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • offsetYProperty

        public final DoubleProperty offsetYProperty()
        The shadow offset in the y direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
        See Also:
        getOffsetY(), setOffsetY(double)