- java.lang.Object
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- javafx.scene.effect.Effect
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- javafx.scene.effect.SepiaTone
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public class SepiaTone extends Effect
A filter that produces a sepia tone effect, similar to antique photographs.Example:
SepiaTone sepiaTone = new SepiaTone(); sepiaTone.setLevel(0.7); Image image = new Image("boat.jpg"); ImageView imageView = new ImageView(image); imageView.setFitWidth(200); imageView.setPreserveRatio(true); imageView.setEffect(sepiaTone);The code above applied on this image:
produces the following:
- Since:
- JavaFX 2.0
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Property Summary
Properties Type Property Description ObjectProperty<Effect>inputThe input for thisEffect.DoublePropertylevelThe level value, which controls the intensity of the sepia effect.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description EffectgetInput()Gets the value of the property input.doublegetLevel()Gets the value of the property level.ObjectProperty<Effect>inputProperty()The input for thisEffect.DoublePropertylevelProperty()The level value, which controls the intensity of the sepia effect.voidsetInput(Effect value)Sets the value of the property input.voidsetLevel(double value)Sets the value of the property level.
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Property Detail
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input
public final ObjectProperty<Effect> inputProperty
The input for thisEffect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input.- Default value:
- null
- See Also:
getInput(),setInput(Effect)
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level
public final DoubleProperty levelProperty
The level value, which controls the intensity of the sepia effect.Min: 0.0f Max: 1.0f Default: 1.0f Identity: 0.0f- Default value:
- 1.0f
- See Also:
getLevel(),setLevel(double)
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Constructor Detail
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SepiaTone
public SepiaTone()
Creates a new instance of SepiaTone with default parameters.
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SepiaTone
public SepiaTone(double level)
Creates a new instance of SepiaTone with the specified level.- Parameters:
level- the level value, which controls the intensity of the effect- Since:
- JavaFX 2.1
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Method Detail
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setInput
public final void setInput(Effect value)
Sets the value of the property input.- Property description:
- The input for this
Effect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input. - Default value:
- null
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getInput
public final Effect getInput()
Gets the value of the property input.- Property description:
- The input for this
Effect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input. - Default value:
- null
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inputProperty
public final ObjectProperty<Effect> inputProperty()
The input for thisEffect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input.- Default value:
- null
- See Also:
getInput(),setInput(Effect)
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setLevel
public final void setLevel(double value)
Sets the value of the property level.- Property description:
- The level value, which controls the intensity of the sepia effect.
Min: 0.0f Max: 1.0f Default: 1.0f Identity: 0.0f - Default value:
- 1.0f
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getLevel
public final double getLevel()
Gets the value of the property level.- Property description:
- The level value, which controls the intensity of the sepia effect.
Min: 0.0f Max: 1.0f Default: 1.0f Identity: 0.0f - Default value:
- 1.0f
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levelProperty
public final DoubleProperty levelProperty()
The level value, which controls the intensity of the sepia effect.Min: 0.0f Max: 1.0f Default: 1.0f Identity: 0.0f- Default value:
- 1.0f
- See Also:
getLevel(),setLevel(double)
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